Kiss Me Hardy


“”Probably the best thing to turn up in a ship since Nelson. These excellent rules combine a simple to learn system with historical accuracy. As for period flavour they are reminiscent of Patrick O’Brien or C.S.Forrester on a good day….simply superb.”

Whether refighting Trafalgar or focusing on a duel between two ships, our flagship Napoleonic naval rules use a card driven turn sequence to create battles that are both historically realistic and fun to play. The simple game mechanics mean that KMH is particularly suitable for those easily put off by the complex arithmetic or for club games where not everyone is a sailing expert. No maths degrees needed here, just a blue cloth, a few ship models and plenty of d6.  This is a PDF version of the rules.



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