Citadel, the Breakthrough


This Pint Sized Campaign for Chain of Command is the second covering the decisive battle of Kursk in 1943.  The action here covers the attack of the Grossdeutschland Division on the Soviet Second Defensive Line.  This key action will either see the Germans breakthrough and head onwards for Kursk, or be stopped by the Soviets; whoever wins will seize the initiative in the East for the rest of the year and possibly change the course of the war.

Six battlefields provide a campaign which sees the Germans attacking and the Soviets but with the Russians counter-attacking to buy time.  This campaign can be fought as a stand-alone series of games or can be played as a continuation from the first Kursk Pint Size Campaign, Storming the Citadel.

This classic Pint Sized Campaign is designed to be run using the campaign rules in At the Sharp End and with Chain of Command rules.  Can you seize the initiative and put the Soviets on the back foot while you build up your defences or can you keep up the momentum of the attacks in the East as you drive relentlessly towards Berlin?

Thirty-two pages long, this Pint Sized campaign provides the background history to the campaign with situation maps.  Uses period maps to show the location of the actions and then provides a complete campaign with forces for both sides, support options for players to select from and full victory conditions for all six battles and the campaign as a whole.



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