Following the great reception we had for our first “Pint Sized” campaign 29, lets Go! we decided we’d stick with Normandy fr our second release, but this time looking at the British end of the operation, in particular Operation Tonga to the East of the Orne and the early German response in the form of 21 Panzer.
The first part of this supplement looks at the British plans and the German deployment in the area and then provides an overview of the German response to the airborne landings. As with 29, Let’s Go!, we provide a detailed but clear historical backdrop to events with historical maps showing the terrain to the fought over, before then providing a complete campaign game to be played with At the Sharp End, our campaign hand book for Chain of Command.
Here the action focuses on the first actions of Kampfgruppe von Luck on D-Day itself, with elements of 125 Panzergrenadier Regiment attacking 12 Para in Le Bas de Ranville in an attempt to create a secure jump-off point for an armoured attack directly onto the two Orne bridges. The British, as yet not reinforced by the glider-borne troops of 6th Airlanding Brigade, are embroiled in desperate fighting where their elite status is tested to the limit.
The campaign section provides briefings for both sides, Army lists and Support lists specific to this action, scenarios and briefings and victory conditions. Once again, the campaign is fought to an end within between five games minimum and eight games maximum, making this a great project to be played over a month or so of club evenings.
Once again, the great news is that you can get all of this for the price of a pint in our Lard Island Local; just £3.60. You can read more or buy this fantastic new product here:
So, the big day arrives. The first game of our only partially planned campaign starts with a patrol action in No-Man’s-Land in East Prussia. Before we report on the game, here’s a chance to meet the teams. I the red corner, literally, we have Leytenant Stanislav Azarov, a 28 year old from Moscow who prior