Mortar rules

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acctingman
Posts: 134
Joined: Mon Aug 15, 2016 7:49 pm

Mortar rules

Post by acctingman »

Can I get a fact check on my understanding of mortar rules?
**DISCLAIMER** - I'm using Des's CoC dice activation system.
FO or Big man calls it in.
Next turn if I roll a 4 (big man) or a 1 (FO) I can call in the mortar strike? and every turn where I roll a 3 or a 1 I can call another mortar strike (deviation getting better and better each turn as I'm dialing it in)?
OR does what's shown on this chart happen?
German example. I have some 81mm off board mortars. I roll a 4 and my Big Man can call it in as he has LoS to an american platoon.
Next turn I roll another 4 and the mortar strike is placed on the battlefield with a 3D6 deviation. Every other mortar barrage is coming in with 1 less D6 deviation?
The chart below. The first group of nations...is that strictly offboard artillery?
So, for German's to call in an offboard artillery barrage on the first turn they cannot? on the next turn they can call it in if they roll a 5+, next turn a 4+?
Am I reading that correctly?
Thanks

I can't seem to attached the chart but it's on page p57
Goodoldrebel1862
Posts: 5
Joined: Mon May 29, 2023 7:37 am

Re: Mortar rules

Post by Goodoldrebel1862 »

Having just acquired the rules I cannot comment in terms of the official ruling, but I have been thinking about this for a while, particularly having played 'I Ain't been Shot Mum'. My feeling is there needs to be a distinction to what level resources were allocated and controlled, particularly at he company level. Most artillery was concentrated at a higher level and would therefore be more or less out of the players control. However motors and infantry guns were easier for company' company s to access and control. n Level II The le.IG 75mm infantry guns and the 81mm mortars were officially allocated at battalion level but often deployed at a lower level, depending on circumstances. The 75mm guns might even be used on table in street fighting situations. To my mind this means they could get a more flexible 'on call' rule, as would the mortars with fire support above that working as the rules state.
acctingman
Posts: 134
Joined: Mon Aug 15, 2016 7:49 pm

Re: Mortar rules

Post by acctingman »

I've been playing IABSM for year and while I really like the rules there are so many holes to fill. This book needs a serious re-write.
acctingman
Posts: 134
Joined: Mon Aug 15, 2016 7:49 pm

Re: Mortar rules

Post by acctingman »

So many views and hardly any responses.

So, I'm either correct in my understanding of the mortar rules OR

I'm so wrong and no one wants to bother to correct me :D
No ones really plays this game anymore
This forum is dying (as is the FB page)
Peter
Posts: 1598
Joined: Wed Sep 04, 2013 1:41 pm

Re: Mortar rules

Post by Peter »

I read most posts here, even if I don't play the game. So there's that.
cornelius
Posts: 60
Joined: Wed Dec 30, 2015 9:10 pm

Re: Mortar rules

Post by cornelius »

I agree that IABSM needs a rewrite. I prefer the card mechanism of IABSM over the dice mechanism of CoC, which is too "gamey" in that the dice can be spent on the same units every phase leaving other units in the same force inactive. So, I have been working intermittently on my own version for home use, and indirect fire (Mortar/Artillery) is one of the areas that's the most difficult. How indirect fire works must at least partly be a function of length of time a turn simulates. This in itself is a can of worms because the rules do not specify a very precise duration (somewhere around 30 seconds to a minute), and to simulate a company action of say 4-5 hours means a lot of turns at the stated timescale.
acctingman
Posts: 134
Joined: Mon Aug 15, 2016 7:49 pm

Re: Mortar rules

Post by acctingman »

Never tried the card mechanism. I like the activation dice as I feel it really makes you have to utilize your options. Double phases can be problematic though.

I might try the card system at home with a solo game to see if I'm missing out on something.

Sadly, there will never be a rewrite. I'm going through the book myself and doing a rehaul myself adding in some house rules as I go.
cornelius
Posts: 60
Joined: Wed Dec 30, 2015 9:10 pm

Re: Mortar rules

Post by cornelius »

Yes, no sign of an IABSM v4 or similar company scale game from TFL. The card mechanism works for us - off to play two scenarios set in the western desert later this week.
Cyrano
Posts: 11
Joined: Thu Apr 04, 2019 4:46 pm

Re: Mortar rules

Post by Cyrano »

I'll try my hand as I am coming to love IABSM.

We play using cards and the process runs like this:

1. Big Man or F.O. places Support card into the deck.
2. When Support card comes up, the call is made. Yes, that chart mentioned means the Germans never get it on the first pull of the card. Sucks to be them, I suppose.
3. When the artillery actually arrives, the barrage template is centered and deviation rolled for.
a. If the drop is suitable, FIRE FOR EFFECT and that's that.
b. If the drop is not suitable, treat it as a ranging shot. The next time the card comes up, drop the shot and see if you like that one. The shot deviates by 1d6 less.

Best,

Jim
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