Using Aggressive Attack/Ferocious Charge

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Waterhorse
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Using Aggressive Attack/Ferocious Charge

Post by Waterhorse »

OK, we just got back to Infamy after a long gap. Having worn out our tiny minds learning and playing, we needed a break.

Of course the inevitable has happened and memory gaps have appeared all over the place.

1. Ferocious Charge is only for Barbarians with Fervour, Charging into Combat as part of their Activation. Yes?

2. Aggressive Attack is for any units who can do it and cost Signa Card(s) unless other wise stated and it can be used along with, Ferocious Charge. Yes?

3. Can units who are allowed Aggressive Attack, use it in the fight when they are the object of a Charge, rather than the ones Charging. Yes/No?

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Captain Reid
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Re: Using Aggressive Attack/Ferocious Charge

Post by Captain Reid »

1. Yes. So long as a fighting Group has at least 1 Fervour that Group will add the Ferocious Charge bonus in the round they charge into contact.

2. Yes. So long as the requisite number of Signa cards are played, all Groups in a fight who have charged into combat in that round will add the Aggressive Attack bonus and this is cumulative with Ferocious Charge.

3. Nope.
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Waterhorse
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Re: Using Aggressive Attack/Ferocious Charge

Post by Waterhorse »

Thanks Cap, all as I expected. Good to see you are still on the case! 😄

We have been playing a lot of Dead Man's Hand recently (great game). Thus the mental jolt of the Byzantine coils of Infamy's content, is proving somewhat of a challenge, even the easy bits. The fatal question of "Is that how we did it before?" bringing proceedings at the table to a shuddering halt with distressing ease! 🤣

Expect more stupid questions/confirmation to follow!

As a result of the above, we may invent our first House Rule of The Return, by giving opposing Cavalry the chance to use Aggressive Attack. For no better reason than these are the only rules we can think of where Cavalry can't Counter Charge and this gives a small nudge in that direction.

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Captain Reid
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Re: Using Aggressive Attack/Ferocious Charge

Post by Captain Reid »

Try allowing all cavalry (so both Mounted Warriors and Skirmish Cavalry) to Evade. Means you get a lot of charging/retiring/countercharging, which seems to me to be pretty historic. Allow a special rule for German cavalry that prevents them doing that as they were reputed to be nutters.

Couple that with making all Units (including foot Units) take a point of Shock every time they Evade (which keeps everything honest).
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Peter
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Re: Using Aggressive Attack/Ferocious Charge

Post by Peter »

Excellent idea, Captain Reid. Superb way of simulating cavalry of the period.

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Captain Reid
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Re: Using Aggressive Attack/Ferocious Charge

Post by Captain Reid »

Thanks.

In essence it just means giving most Mounted Warriors (all those for whom you deem it fit, which in my opinion is most) Flexible Drill, adding a point to their cost. This lets them operate in single Groups that can chuck 6 javelins at full strength, and Evade if desired, or switch to be able to operate in multiple-group pseudo-formations that chuck half javelins and can't Evade but who can move en bloc (as in the rules). Certainly everything Hadrian describes in his famous speech to auxiliary cavalry in Africa indicates they were well versed in skirmishing, and most of ancient history's famous 'flank holding actions' can only be easily fathomed if we allow that 'heavy' cavalry could in fact skirmish. There's also the section in Polybius describing how cavalry need a lot of room for their evolutions (something that big battle games generally seem to ignore, though obviously Infamy's not really worried about that).

You could easily devise a special rule that German cavalry (in the Republican period, not post-Caesar) should automatically counter-charge enemy cavalry who charge them, meeting at the half-way point and the Germans automatically counting as having an Aggressive Attack (Caesar relating that Germans of his day regarded saddle-cavalry as effeminate and to be charged on sight).
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Waterhorse
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Re: Using Aggressive Attack/Ferocious Charge

Post by Waterhorse »

Try allowing all cavalry (so both Mounted Warriors and Skirmish Cavalry) to Evade.
Oooo! Like that one! 👍

Need to check on the Flexible Drill angle to be sure what's involved but anything that allows Roman Cavalry to be less vanilla than the rules is potentially a plus.

Forst
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Re: Using Aggressive Attack/Ferocious Charge

Post by Forst »

Whenever I have used warrior cavalry they tend to fight one melee, Get excess shock, fall back in obligatory withdrawal (p62) and spend the rest of the battle trying forget rid of the shock so they can advance again? (P67).

Am I doing it wrong or is this common?

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Captain Reid
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Re: Using Aggressive Attack/Ferocious Charge

Post by Captain Reid »

It's quite common, and one reason why I'd give most Mounted Warriors Flexible Drill, so they could pick their fights slightly more easily.

The rule on page 67 reflects historical reality fairly well to be fair. Mounted Warriors really need a Status II Leader for every two Groups at least, an integral Leader won't cut it.
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DougM
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Re: Using Aggressive Attack/Ferocious Charge

Post by DougM »

If you wanted to get really fancy with Republican Romans you could allow the 'Bridle-less Charge' - can't remember but I think it was Polybius, where Roman Equites would drop the bridle and dig the heels in. All or nothing... crash or crash through.
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