Cold War Tanking
Moderators: Vis Bellica, Laffe
Re: Cold War Tanking
Btw, those ratings are completely inconsistent with WaT. When I tried to be consistent with the original, the ARMOR and STRIKE get huge, especially when including current MBTs. So I changed the ratings to be consistent with each other, but not the original WaT. My ratings for modern tanks range from ARMOR=2 on a PzIV (Arab-Israeli wars) to ARMOR=12 on a M2A2(SEP).
Re: Cold War Tanking
Seems a reasonable approach.
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Re: Cold War Tanking
thanks for those. I understand you reset the scale with your ratings and it totally makes sense.
I have a general question about ratings. I haven't played that much, but the guys I play with have said that the later war (WW2) tans are more interesting because the higher numbers result in more decisive engagements. I interpret that as "things go boom quicker". I'm wondering whether you see engagements with these vehicles with these ratings as quick and decisive, or not so much.
I have a general question about ratings. I haven't played that much, but the guys I play with have said that the later war (WW2) tans are more interesting because the higher numbers result in more decisive engagements. I interpret that as "things go boom quicker". I'm wondering whether you see engagements with these vehicles with these ratings as quick and decisive, or not so much.
Re: Cold War Tanking
I think it's more about the difference between the strike and armor than anything. If strike is much larger than armor, the target won't be around for long.
Re: Cold War Tanking
If you're only hitting with 3 dice, you're chance of a hit are slim, so yes, early War tanks can hang around for a long time.
- BaronVonWreckedoften
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Re: Cold War Tanking
Question for (early) WW2 buffs: How realistic does that sound?
No plan survives first contact with the dice.