Sturmtiger?
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Sturmtiger?
How would one put the Sturmtiger into the game? I'd assume similar stats to the Tiger I for armor, but how would you deal with the reload and strike?
Re: Sturmtiger?
Hi!
I think the armour was slightly less than a Tiger 2, and more than a Tiger 1, so I would opt for an armour of 11, myself.
The Rocket propelled is more of a problem! Allegedly, one shot which missed landed in a group of 5 Shermans - resulting in the disablement of all of them!!!
It was loaded with a small internal crane inside the firing compartment, which needed all the crew to operate.
My suggestion would be to only allow the gun to fire in a turn after a total of 3 reloads have been scored in one round of command dice rolls.
I bet the Lardies, themselves, will have a far more workeable and elegant suggestion for you though!!!
I think the armour was slightly less than a Tiger 2, and more than a Tiger 1, so I would opt for an armour of 11, myself.
The Rocket propelled is more of a problem! Allegedly, one shot which missed landed in a group of 5 Shermans - resulting in the disablement of all of them!!!
It was loaded with a small internal crane inside the firing compartment, which needed all the crew to operate.
My suggestion would be to only allow the gun to fire in a turn after a total of 3 reloads have been scored in one round of command dice rolls.
I bet the Lardies, themselves, will have a far more workeable and elegant suggestion for you though!!!
Re: Sturmtiger?
I'm intrigued. It was hardly intended to fight other tanks. I'd imagine it would be pulled out of an area where enemy armour was operating. So what's the scenario?
Peter
Peter
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Re: Sturmtiger?
Oh, this is WAT. Ignore this comment.
- Truscott Trotter
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Re: Sturmtiger?
I think you might find the minimum range of the rocket too large for the table - unless playing in 6mm?