Risk to Generals

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Posts: 11
Joined: Sun Feb 10, 2019 10:24 pm

Risk to Generals

Post by Hannover » Thu Mar 19, 2020 8:00 pm

Have not been enamoured with the 'Risk to General' rules, so offer these as an alternative. Try them out and tell me what you think.

Risk to Generals
Any General attached to a regiment is at risk of becoming a casualty if the regiment suffers casualties.
Score RISK to GENERAL – Roll 2d6
2-3 Horse killed – General is dismounted, command range is halved until another horse is found – roll d6 each turn 4,5,6 required to obtain another horse.
4-5 Flesh wound that needs attention, General is unavailable next turn while he obtains medical help.
6-7-8 General is unharmed apart from a small hole in his coat.
9-10 Staff Officer hit next to General −1 ADC next turn.
11 General mortally wounded – General remains conscious sufficiently to hand on details. After one turn General is replaced.
12 General killed – each turn Roll d6 to determine if replacement has been found, roll d6 each turn 4,5,6 required.

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Joined: Mon Oct 31, 2016 5:04 pm

Re: Risk to Generals

Post by DCRBrown » Sat Mar 28, 2020 9:30 am


Some interesting points - I quite like 9-10: the idea of losing a Staff Officer next turn.


Old Grunt
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Joined: Wed Dec 03, 2014 2:37 am

Re: Risk to Generals

Post by Old Grunt » Sat Mar 28, 2020 1:52 pm

Looks like this will add some interesting flavor to the game.

My son and I are playing the 1st day at Gettysburg (McPherson's Ridge) latter today. I think we'll give these a try.

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