Operation Torch

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acctingman
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Operation Torch

Post by acctingman » Fri Oct 04, 2019 2:41 pm

Does anyone know of any scenarios out there for Operation Torch?

dsenebrecht
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Re: Operation Torch

Post by dsenebrecht » Mon Oct 14, 2019 4:53 pm

The short answer is generally, "no"

There are one or two Tunisia 1943 scenarios in this book sold by TFL. https://toofatlardies.co.uk/product/cymru-am-byth/

I have posted on numerous WW-2 forums looking for company-sized scenarios for
-Gazala,
-El Alamein
-Tunisia late '42
-Tunisia 1943

without luck.

-you can try to adapt scenarios from Avalon Hill "Tobruk" but distances are really spread out
-you can try to buy Advanced Squad Leader scenarios off eBay but they are pricey and i'm nervous about spending money without seeing if it will work.

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Truscott Trotter
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Re: Operation Torch

Post by Truscott Trotter » Mon Oct 14, 2019 10:19 pm

Probably because most actions in those battles were fought at Battalion or regiment size.
You may have to make your own up.
The OOB 's should not be too hard but finding a suitable mission might
I would look for a point of the spear type action and focus on one battalion in your chosen action - giving one side one or two companies.
Or you could adapt (steal) a company sized scenario from another TFL publication and change the OOB and terrain?
Finally it is always worth checking the index of Lardie specials for a player generated scenario or campaign.

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Truscott Trotter
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Re: Operation Torch

Post by Truscott Trotter » Mon Oct 14, 2019 11:57 pm

You could try converting a scenario from here
http://www.fireandfury.com/scenarios.shtml#Med
https://www.wargamevault.com/product/98 ... rs_id=2758

Looking at this review you might even pinch some from Bolt Action campaign-the-western-desert?

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SteveBurt
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Re: Operation Torch

Post by SteveBurt » Thu Oct 17, 2019 2:35 pm

There's a nice Operation Torch scenario in the original Rapid Fire rulebook. Opposed US amphibious landing.
Played that a few times both with RF and using Battlefront:WW2.
I'm sure it would work for IABSM as well, although you might want to split it into smaller sections.

dsenebrecht
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Adapting Rapid Fire scenarios to IABSM?

Post by dsenebrecht » Sat Oct 19, 2019 2:58 pm

Hi folks: I've seen that Fire and Fury scenario page link before. Lots of good stuff in there.

Anybody have any experience in adapting Rapid Fire rules to IABSM

looking at the FF website it looks like
-each stand represents 3-4 men
-each tank represents 3-4 tanks

It says each turn is 10 minutes.
does anybody know the ground scale?
typical ranges of rifles and AT guns?
The maps look to be your basic 12-inch squares
How far is an infantry allowed to move in one turn? A tank?

Thanks

General Alexander
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Re: Operation Torch

Post by General Alexander » Mon Dec 16, 2019 11:49 pm

TFL Summer Special 2016 is listed as containing two Torch scenarios.
The article is entitled “ Let’s All Get Equally Confused”.
- Two Operation Torch scenarios for I Ain’t Been Shot Mum from Charles Eckart in the USA 2016

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SteveBurt
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Re: Adapting Rapid Fire scenarios to IABSM?

Post by SteveBurt » Tue Jan 07, 2020 12:19 pm

dsenebrecht wrote:
Sat Oct 19, 2019 2:58 pm
Hi folks: I've seen that Fire and Fury scenario page link before. Lots of good stuff in there.

Anybody have any experience in adapting Rapid Fire rules to IABSM

looking at the FF website it looks like
-each stand represents 3-4 men
-each tank represents 3-4 tanks

It says each turn is 10 minutes.
does anybody know the ground scale?
typical ranges of rifles and AT guns?
The maps look to be your basic 12-inch squares
How far is an infantry allowed to move in one turn? A tank?

Thanks
Rapid Fire doesn't have a scale, and although it says it is a 1:15 set it is basically a 1:1 set which has been scaled up (why else are there rules for Grenades?). The scenario would work fine as it is for IABSM - just keep the same number of figures, but each RF 'company' will be an IABSM squad.

Ground scale in Battlefront:WW2 is 1 inch = 40 metres.
Typical rifle range is 10 inches (400 metres), double that for MGs
AT guns fire out to 40 or 60 inches.
Infantry move is 4 inches, but like all units they can use 2 actions to do a rapid advance if their morale is good.
Tank moves vary, but for instance a T34 is 12" off road, 16" on road, and again they can use rapid advance, assuming the opponent doesn't hit them with opportunity fire from a suitable AT gun, of course. So tanks on a road which are not being shot at can cross the table in a couple of moves.

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