Chain of Command FAQ and Errata Now Available
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Re: Chain of Command FAQ and Errata Now Available
This is great and very helpful.
I picked up one small inconsistency - the AFV stats for the ISU-122 says it has a Heavy Gun, but the FAQ questions on Appendix A, says that heavy gun is a mistype and has no effect.
I picked up one small inconsistency - the AFV stats for the ISU-122 says it has a Heavy Gun, but the FAQ questions on Appendix A, says that heavy gun is a mistype and has no effect.
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Re: Chain of Command FAQ and Errata Now Available
Excellent work gentlemen, and much appreciated.
- Truscott Trotter
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Re: Chain of Command FAQ and Errata Now Available
Well done MLB you spotted Rich's (and mine) deliberate C&P errorMLB wrote:This is great and very helpful.
I picked up one small inconsistency - the AFV stats for the ISU-122 says it has a Heavy Gun, but the FAQ questions on Appendix A, says that heavy gun is a mistype and has no effect.
I think the HE value reflects its "heavyness"
Re: Chain of Command FAQ and Errata Now Available
TT, I like the idea of the lmit on grenades too, but I think that would be better to put the limit on one grenade per men in the section. Somewhere it says that grenades were plentiful... But keep the throwing at one per CI used.
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- Truscott Trotter
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Re: Chain of Command FAQ and Errata Now Available
Not my call on that one I am as uncertain as you
Re: Chain of Command FAQ and Errata Now Available
I'll forgive youTruscott Trotter wrote:Actually Rich mea culpa there I sent that to Rich then later did more research and found there were indeed two models of IS-2 one without MG and then one with - which was more common later version perhaps?Rich H wrote:Thanks!
One small niggle... IS-2 has a bow MG.
It's in a fixed forward position over the RH fender and fired by the driver
I then failed to add this in - as I am not sure a single MG will change the support list level on this beast I guess people can play it either way.
I can't imagine it was much use really as it's 4 ft off to one side and fixed to the hull!
I doubt the steering was very precise.
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Re: Chain of Command FAQ and Errata Now Available
I think most nations included one rifle grenade launcher per section/ squad and would treat that as default unless a list says otherwise.Emilio wrote:Many thanks for this!
But I have to say that now I need a clarification sheet for the Errata sheet!
For instance about rifle granades:
-No Team or Squad may fire more rifle grenades in a Phase than the number of men equipped to fire them
How do I know how many men are equipped to fire rifle granades?
-The total number of rifle grenades a Leader may order used in a game is equal to his Command Initiative level. So, a Junior Leader may have just two grenades, a senior Leader three.
So, a junior leader could order a team to fire two rifle grenades, and that is all for the rest of the game. But then a senior leader could order the same team to fire three rifle grenades?
And the panzerfaust bit. In a pint sized campaign I read that a panzerfaust needs an order fron a leader to be fired, like a hand grenade. But in the FAQ sheet it seems to say that an order to shoot a panzerfaust is only against infantry, and in this case it must be a senior leader the guy that gives the order. Frankly, the wording of this bit "Other than when used against vehicles, Section anti-tank weapons may only be used when an individual man is commanded by a Leader using a Command
Initiative (see Section 4.5.3, Commands Which are Not Activations). For a non vehicle target this must be a Senior Leader." is a bit strange to me (may be is a language issue, as english is not my mother language. But is not redundant to mention a leader two times, and then to say that must be a senior leader?
I usually believed that an order from a leader was always needed to shot a PZ, like hand grenades.
I assume that a panzerfaust still requires an activation like throwing a grenade. The section JL can do this in the case of firing at a tank but it must be a SL for firing at infantry.
Chris
Re: Chain of Command FAQ and Errata Now Available
Chris, I agree with you. It seems logical to me.
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Re: Chain of Command FAQ and Errata Now Available
Just a reminder: the rule for grenades is that if a squad throws/fires grenades in successive phases, that squad is now out of grenades. Although it's a little unclear given how phasing works in CoC, we have always taken "successive phases" to mean successive opportunities to activate (i.e. if my squad activates in Phase 4 and throws a grenade, then you have Phase 5, then I go again in Phase 6, if I choose to have that squad throw a grenade, they are now out).
Re: Chain of Command FAQ and Errata Now Available
Is there a new / working link for this? I have found two documents so far, one dated 2017 with a graphic at the top and another document from the pinned FAQ / Errata topic on the forum here which has no graphic but is in a post dated 2013? Just trying to find an easy way to get the current FAQ / Errata. Quite confusing as the pinned thread is dated 2013 and this thread is dated 2017. Common sense would indicate that this thread would have the most up to date FAQ except it's not the pinned thread and the link returns 'Page not available'. It may be that the current FAQ has been linked to the first post in the pinned topic, it's not clear if that is the case though.