Unless, of course, you are Soviets, in which case your Team sized Trenches will take a whole section!7dot62mm wrote: ↑Mon Oct 11, 2021 8:54 pmIn the situation you describe the Patrol Phase is run as normal in the rules. To simulate the limited intelligence the attacker has on the defender's positions, the trenches aren't placed onto the table until the defender deploys the units in them. They sort of appear on the map, seen for the first time by the attacker. There is an optional rule where the defender must document the positions of the trenches before the game, though this can result in a situation where the trenches so far from the jump-off points that the defender cannot deploy in them.Ghazkhull wrote: ↑Sun Oct 10, 2021 8:51 pm Specifically, battles where one side was stationary, like dug in defenders à la Bastogne, or Pegasus Bridge. Since only one side would be advancing, how would the Patrol Phase work? The defenders would already be dug in to their positions well before the contact, so there's no reason for them to be moving patrol markers.
One limitation is that, in the rules as written, the defender can only have four team-sized trenches. As most platoons will have three or four squads (six or eight teams), it is not possible to have the entire platoon in trenches. I've ignored this rule as in any good defensive line all defenders will be entrenched.
How well does CoC handle historical scenarios?
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Re: How well does CoC handle historical scenarios?
Re: How well does CoC handle historical scenarios?
Of course the entrenchment and fortification limitation need not apply to a historical scenario. Though presumably the attackers would get an equivalent bonus is their support.