How to stop battles degenerating into long-range shooting matches?

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Contrarius
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Re: How to stop battles degenerating into long-range shooting matches?

Post by Contrarius » Tue Jan 14, 2020 5:20 pm

Perhaps scenarios that limit range are the answer. Dawn/dusk, fog, night?

It’s no coincidence that major assaults typically took place at first light. Now, how best to simulate this? Limit ranges to 6”, increasing by 2” per phase? Add a risk that units veer left or right?

chris cornwell
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Re: How to stop battles degenerating into long-range shooting matches?

Post by chris cornwell » Tue Jan 14, 2020 5:42 pm

I think this is an issue that might occur more in pick up games than in campaigns. Protracted firefights are rarely any use to anyone in a campaign situation.

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oozeboss
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Re: How to stop battles degenerating into long-range shooting matches?

Post by oozeboss » Tue Jan 14, 2020 6:21 pm

(I have absolutely nothing to add, except that this is an excellent thread. Kudos to all contributors.)
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andyskinner
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Re: How to stop battles degenerating into long-range shooting matches?

Post by andyskinner » Tue Jan 14, 2020 6:45 pm

I was thinking this sounded familiar and looked for a similar thread. I found one, though it is not quite the same thing.

How do you attack in this game?
https://toofatlardies.co.uk/forum/viewt ... 35&t=11872

andy
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MLB
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Re: How to stop battles degenerating into long-range shooting matches?

Post by MLB » Tue Jan 14, 2020 10:01 pm

On reflection I think it can sometimes be the result of the terrain, where the layout is such there is no option for manoeuvre. It’s not necessarily more terrain but avoiding a situation where the attacker can be stalled and a firefight is the only option. Placing terrain at an angle so that things like roads, fields and hedges are not running parallel with table edges will often break up the obvious fields of fire. Corners, blind spots, ditches and dead ground can all help avoid too much clear open space. Make it difficult for the defender to cover all approaches adequately that way they cannot just remain static.

If the defender can benefit from buildings with good line of sight and hard cover then consider giving the attacker a few extra support points. The scenarios in the rule book assume terrain that’s fairly neutral to each side and so allocate support accordingly. Dislodging well armed defenders from solid defensive terrain without sufficient support is likely to degenerate into a static firefight.
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Seret
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Re: How to stop battles degenerating into long-range shooting matches?

Post by Seret » Tue Jan 14, 2020 10:03 pm

chris cornwell wrote:
Tue Jan 14, 2020 5:42 pm
I think this is an issue that might occur more in pick up games than in campaigns. Protracted firefights are rarely any use to anyone in a campaign situation.
Excellent point. I've kicked myself after campaign games for getting drawn into that kind of fight.

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Truscott Trotter
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Re: How to stop battles degenerating into long-range shooting matches?

Post by Truscott Trotter » Tue Jan 14, 2020 11:01 pm

andyskinner wrote:
Tue Jan 14, 2020 6:45 pm
I was thinking this sounded familiar and looked for a similar thread. I found one, though it is not quite the same thing.

How do you attack in this game?
https://toofatlardies.co.uk/forum/viewt ... 35&t=11872

andy
Funny I was just looking for that thread Andy , thanks - most useful to this discussion

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Ham and Jam
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Re: How to stop battles degenerating into long-range shooting matches?

Post by Ham and Jam » Thu Jan 16, 2020 9:05 pm

Contrarius wrote:
Tue Jan 14, 2020 7:32 am
We’ve all been there. The two sides line up and fire at each other across the gaping chasm in the middle of the table. Each unit sits motionless in the best cover it can find and blasts away at long range. No generalship, no subtlety, indeed no tactics — it’s all down to the luck of the dice.

So, besides using a lot more terrain to block the middle of the gaming table, does anyone have tips to prevent this sort of tedious shooting match from happening?

:ugeek:
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BaronVonWreckedoften
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Re: How to stop battles degenerating into long-range shooting matches?

Post by BaronVonWreckedoften » Fri Jan 17, 2020 8:33 am

Isn't a "bold flanking manoeuvre (sic)" at this level more likely to transgress into another platoon's playpen and cause more problems than it solves?
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Ham and Jam
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Re: How to stop battles degenerating into long-range shooting matches?

Post by Ham and Jam » Fri Jan 17, 2020 11:09 pm

BaronVonWreckedoften wrote:
Fri Jan 17, 2020 8:33 am
Isn't a "bold flanking manoeuvre (sic)" at this level more likely to transgress into another platoon's playpen and cause more problems than it solves?
Well I guess that leaves only one option then...

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