The Sharpulator Arrives

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seldon
Posts: 68
Joined: Tue Sep 03, 2013 11:23 pm

Re: The Sharpulator Arrives

Post by seldon » Thu Aug 04, 2016 3:39 pm

BTW.
Light troops in the calculator indicate +3 on 10+ points, but +2 in up to 10 pts... should it be up to 9 and then 10+

or

should it be up to 10 and then +3 on 11+ .. Anyone knows ?

cheers
Francisco

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Captain Reid
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Re: The Sharpulator Arrives

Post by Captain Reid » Sun Aug 21, 2016 6:07 pm

The bands are

0 and less
1-3
4-6
7-9
10-12
etc

so light infantry (skirmish troop type) would be +3 at 10-12 points
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seldon
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Re: The Sharpulator Arrives

Post by seldon » Mon Aug 22, 2016 3:14 am

Thanks !!

Maddoc
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Re: The Sharpulator Arrives

Post by Maddoc » Tue Feb 07, 2017 8:26 am

Not seen anyone ask this before about "Prominent Leader", but I want to query classing it as a Neutral trait.

All positive traits provide a bonus to the unit, all negative ones incur a penalty.

"Hearth & Home" makes sense as a neutral trait as it could be a positive or a negative depending on the scenario being played.

"Prominent Leader" though doesn't actually have a positive side - in fact, it has TWO negative impacts which are possible. Both good rules and highly appropriate (Roll twice on FM table if leader attached is wounded/killed and also troop quality drops by 1 level if leader killed), but I wonder if this should be either a negative trait (there's nothing positive about it!) or even hold the dubious honour of being a Double Negative trait?

Archdukek
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Re: The Sharpulator Arrives

Post by Archdukek » Tue Feb 07, 2017 9:35 am

I don't recall seeing an explanation. It may be classed as Neutral because it is a conditional trait which will only apply in certain narrow circumstances namely your Commander being killed or wounded. Treating it as a negative trait confers a "benefit" in terms of points cost for something which may not actually arise in the game.

To be honest I can't see it making much difference how you choose to rate it.

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Captain Reid
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Re: The Sharpulator Arrives

Post by Captain Reid » Tue Feb 07, 2017 1:41 pm

For my Saindoux Campaign, I've presumed it Negative and priced accordingly.

I did query as to whether it should be negative in my thread about the rulebook lists.
The climate crisis has already been solved. We already have all the facts and solutions. All we have to do is to wake up and change. - Greta Thunberg

The Saindoux Campaign, French & Indian War blog

Cerro Manteca, Peninsular War blog.

Shawsi
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Joined: Thu Nov 23, 2017 9:38 pm

Re: The Sharpulator Arrives

Post by Shawsi » Thu Nov 23, 2017 9:44 pm

Would be ace if it could be made to work on google sheets as i and others may not have office...

Pilgrim
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Re: The Sharpulator Arrives

Post by Pilgrim » Thu Jan 11, 2018 12:12 am

Just noticed there is no entry for Tribes with mellee weapons only - seems to assume muskets. I'm assuming 3 or 4 but any idea which?

SalkeldJM
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Re: The Sharpulator Arrives

Post by SalkeldJM » Fri Apr 13, 2018 10:10 am

Trouble is there isn't a melee-only Tribes unit in the lists within the SP2 rulebook.

However, we are in luck! The melee-only Samurai in the Boshin War list (free download on the website) are rated 5 points. They have 4 positive characteristics, Step Out on 2 and always have formation, so get +8 variation, meaning +2 on top of their original value. So, that means that a Tribe group with only hand weapons starts out at 3 points.

In fact, the Boshin War lists mean that melee Clans and Wallahs can also be worked out, because you have Shinsengumi and Shogitai (Clan) and Ashigaru (Wallah) listed as well. Shinsengumi are worth 6 points with +9 variation (again +2), so the basic Clan is worth 4 points. The Ashigaru are worth 3 points with +1 variation (no change), so Wallahs are worth 3 without guns.

This presents an interesting problem, though. Compared to Tribes, Wallahs are 2 quality levels worse in Fisticuffs AND are only 6D6 to begin with compared to 8D6 for Tribes. That means that in a head-to-head fight a Tribe has twice the dice as a Wallah, but begins in theory with equal points value. Taking into account the necessities of command and control, perhaps Wallahs should be worth 2 rather than 3 without firearms.

As an extra thought, going back to the Boshin War list, the Samurai get Stubborn, Aggressive and Tomahawks. With 12 men in a group, that means on average that 4 points of shock will be inflicted before coming into contact for the first time in the game, meaning the Ashigaru are down 2D6 further. Statistically speaking, that means 1 Samurai vs 1 Ashigaru in Fisticuffs is 14D6 vs 4D6. In a head-on engagement you would therefore need 3 Ashigaru, with a combined 16D6 to match the Samurai's 14D6 (plus Stubborn effect). In other words, 9 points of Wallahs are apparently equivalent to 5 points of Tribes, which is a bit off.

I think the valuing of Mass Troops might need work more generally, although I say this with having only played Peninsula games and merely having considered branching out. One issue I take is with making Tribes with a certain weapon equivalent to Conscripts & Volunteers with said weapon, and with Clans being equivalent to Regulars, since both would have 50% more firing men and substantially more dice in melee. This isn't such a big deal with muskets, but if you've got rifles, rifled muskets or breech-loaders then Tribes and Clans become more cost effective than Conscripts and Regulars, and the points left over can be put into Leaders, adding more flexibility.

bob696
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Re: The Sharpulator Arrives

Post by bob696 » Wed Aug 07, 2019 8:50 pm

KamEdiply wrote:
Wed Aug 07, 2019 12:49 pm
hiya just downloaded the zip file and when i went to install it it said need registration key do u know where i can get it from plz
It is a pdf and you should not be installing anything. Use acrobat reader (free) or open office (free)

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