Hi all,
I could understand that this one could be a silly question, but we can't find anything in the rules and in the Faqs.
When a leader or a character decide to move by himself, how many dice rolls?
We thought: 1 for every initiative point + the run option. but in the case odf a physic, for example, could they run? They roll two dice as any unit for two action?
Thanks for any comment that can clear us how to handle this situation,
Cheers
Giorgio
Leader solo movement
Moderators: Vis Bellica, Laffe
Re: Leader solo movement
Hi Giorgio,
Leaders, like any unit, have 2 actions once activated so can move up to 2D6 normally. They can also run for a further D6 if required so long as they are not wounded. See “Leaders and Movement” section on page 33.
Higher Status Leaders can’t move any quicker than more junior Leaders.
John
Leaders, like any unit, have 2 actions once activated so can move up to 2D6 normally. They can also run for a further D6 if required so long as they are not wounded. See “Leaders and Movement” section on page 33.
Higher Status Leaders can’t move any quicker than more junior Leaders.
John
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Re: Leader solo movement
There are a few different parts to your question.
Leaders
Movement for Leaders are covered by the main rules (pp. 32-33, including the Table 6: Movement Rates) and the FAQs:
Other Characters
Physics are activated when the force commander's card is drawn without any Command Initiative cost. They move as per a normal soldier - i.e, they have two actions and can use or or two actions to move (rolling one or two dice accordingly). Physics cannot run. (See p. 80 of the main rules.)
Holy Men are also activated on the force commander's card, but "do not move as normal men, but simply appear with the unit at the moment of crisis" and then remains with that group/formation for the rest of the game. (See p. 80 of the main rules.)
Movement of other specialists (Marksman, Silent but Deadly chap, Dipper, Cracksman) is covered at p. 66 of the main rules.
Leaders
Movement for Leaders are covered by the main rules (pp. 32-33, including the Table 6: Movement Rates) and the FAQs:
In other words, a Leader can use one Command Initiative to activate themselves, and then use one or both actions to move, rolling one or two dice respectively, and an additional D6 when running (provided they have not been wounded).From Table 6: Movement Rates, p. 32 main rules:
Leader: As per dice roll. Can run with one additional D6
From "Leaders and Movement", p. 33 main rules:
... if they wish to move independently, they do so using one Command Initiative and rolling for their own movement. Leaders moving in terrain which affects movement, do so in the same way as other troops... If a Leader is wounded he may no longer run
From the FAQ:
Q: How do Leaders move on their own? Do they need to Activate themselves?
A: Yes they do need to use a Command Initiative to activate themselves. They then move in the same way as any other troops, on foot or mounted. So, if on foot, they can move with two Actions or run with three.
Other Characters
Physics are activated when the force commander's card is drawn without any Command Initiative cost. They move as per a normal soldier - i.e, they have two actions and can use or or two actions to move (rolling one or two dice accordingly). Physics cannot run. (See p. 80 of the main rules.)
Holy Men are also activated on the force commander's card, but "do not move as normal men, but simply appear with the unit at the moment of crisis" and then remains with that group/formation for the rest of the game. (See p. 80 of the main rules.)
Movement of other specialists (Marksman, Silent but Deadly chap, Dipper, Cracksman) is covered at p. 66 of the main rules.
Capt Fortier
“Frapper l'ennemi, c'est bien. Frapper l'imagination, c'est mieux.” - Jean de Lattre de Tassigny
“Frapper l'ennemi, c'est bien. Frapper l'imagination, c'est mieux.” - Jean de Lattre de Tassigny
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Re: Leader solo movement
Thank you guys,
just miss the answer int the faq...
It makes sense, that's what we think, but we did not find in the rules a sentence that equiparate the leadears to a normal unit.
I appreciate your help
just miss the answer int the faq...
It makes sense, that's what we think, but we did not find in the rules a sentence that equiparate the leadears to a normal unit.
I appreciate your help