SP2 - too static?

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Captain Reid
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Location: Shrewsbury and Peebles

Re: SP2 - too static?

Post by Captain Reid » Fri Nov 22, 2019 12:24 pm

I agree about clogged tables, especially if attacking/defending. If the defender can form.a line but the attacker has to continually break formation due to hedges, fences, etc it's too easy for the former.

However, a town table where streets are only one Group wide and with limited squares or plazas that might allow a 2 group line, can be interesting. One thing to beware of is one side just being able to sit in buildings. But a way round that is to start with all the houses shit up and locked, so groups have to force open doors or windows in order to get in (don't allow directly deploying into houses in this instance because they've been locked up). With multiple streets and plenty of alleyways, a surprising number of missions are very viable. Rescue and Escort, or variants thereof, especially)
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Re: SP2 - too static?

Post by Counterpane » Tue Nov 26, 2019 6:20 pm

If a Sharp Practice game is too static, that’s probably the fault of whoever designed the scenario.

I’d recommend a read of Bob Mackenzie’s essay on the subject:

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