Pluck Playtest Questions
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- agent_pumpkin
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Pluck Playtest Questions
Just a couple of questions for Rich (or anybody else involved!)...
In the tactical game -
Is an artillery battery a base (three guns) or a group of bases?
Is Boer artillery still 1 base = 3 guns?
(The scenarios have the Boer arty by number of guns, while the British artillery just by the name of the battery)
Do bases in a group have to be within a certain distance of each other? Or are the reliant upon the commanders command range?
In the tactical game -
Is an artillery battery a base (three guns) or a group of bases?
Is Boer artillery still 1 base = 3 guns?
(The scenarios have the Boer arty by number of guns, while the British artillery just by the name of the battery)
Do bases in a group have to be within a certain distance of each other? Or are the reliant upon the commanders command range?
Only an idiot fights a war on two fronts. Only the heir to the throne of the kingdom of idiots would fight a war on twelve fronts.
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Re: Pluck Playtest Questions
1 artillery base is 1 to 3 guns. As far as I know British batteries are 6 guns, 2 bases. I think some Naval guns are one gun. Boers are 1 to 3 guns.
I played Talana Hill scenario and not being sure of the base distances for Boers used the open order distance as that is how they are targeted. For British the formations give the base spacing.
For command control I used battalion commander distance from the battalion or group.
I played Talana Hill scenario and not being sure of the base distances for Boers used the open order distance as that is how they are targeted. For British the formations give the base spacing.
For command control I used battalion commander distance from the battalion or group.
- agent_pumpkin
- Posts: 453
- Joined: Wed Sep 04, 2013 6:59 am
- Location: Staffordshire Moorlands
Re: Pluck Playtest Questions
Thanks!
Only an idiot fights a war on two fronts. Only the heir to the throne of the kingdom of idiots would fight a war on twelve fronts.
Re: Pluck Playtest Questions
Aha, all good questions. And the answer is that I need to firm some of this up. So that is good. Answers as follows:
In the tactical game -
Is an artillery battery a base (three guns) or a group of bases?
Six guns. I'm going to change that to three bases with each base being 2 guns in Tactical, two bases in GT with each being 3 guns.
Is Boer artillery still 1 base = 3 guns?
(The scenarios have the Boer arty by number of guns, while the British artillery just by the name of the battery)
Do bases in a group have to be within a certain distance of each other? Or are the reliant upon the commanders command range?
That isn't specified. The answer is that we do need to specify that, so let's try 3". Can't see why that won't work.
Rich
In the tactical game -
Is an artillery battery a base (three guns) or a group of bases?
Six guns. I'm going to change that to three bases with each base being 2 guns in Tactical, two bases in GT with each being 3 guns.
Is Boer artillery still 1 base = 3 guns?
(The scenarios have the Boer arty by number of guns, while the British artillery just by the name of the battery)
Do bases in a group have to be within a certain distance of each other? Or are the reliant upon the commanders command range?
That isn't specified. The answer is that we do need to specify that, so let's try 3". Can't see why that won't work.
Rich
Re: Pluck Playtest Questions
Charles
The intention is that you can place the Boers in base to base contact, but they are always treated as open order.
Rich
The intention is that you can place the Boers in base to base contact, but they are always treated as open order.
Rich
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Re: Pluck Playtest Questions
Boer vedettes movr or fire on Tactical cards, do they also deploy on Tactical or are the a "detached" portion of a commando?
Re: Pluck Playtest Questions
They should be deployed before the game begins.
Rich
Rich
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Re: Pluck Playtest Questions
Thanks Rich. I really like the "clock" idea. Still trying to be sure I've used the Tactical cards correctly.
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Re: Pluck Playtest Questions
Hoping to play Elandslaagte scenario in the next day or two but I'm wondering if the Force Morale rule is necessary. The clock and effect of Shock seem to cover the real events well.
I like the Force Morale idea in CoC and will apply it to IABSM but wonder if it isn't a layer too much for the Boer War.
Anyone else with thoughts on this?
I like the Force Morale idea in CoC and will apply it to IABSM but wonder if it isn't a layer too much for the Boer War.
Anyone else with thoughts on this?
Re: Pluck Playtest Questions
Currently we're planning to re-play Talana Hill next week. We've played already played this scenario once without the Clock Deck or Force Morale so this time we're happy to use both to see the results.
The ruleset needed something like this as there was no time constraint or effects of mounting casualties, other then fewer men to fight.
The ruleset needed something like this as there was no time constraint or effects of mounting casualties, other then fewer men to fight.