Hi everyone, I've played my first game yesterday, and something that is not quite clear is how to fire on tanks.
Say I've got a HMG, which gets 6 shots per action point (We started calling action dice action points, to decrease confusion with the actual dice used when doing an action)
Does this mean I get:
[step 1] 6 shots, roll to hit (say I hit on a 4+, so average 3 hits)
[step 2] roll 3 dice, to see if they penetrate (the strike dice)
[step 3] compare the amount of 5+ results to the amount of 5+ armour rolls
[step 4] look up the damage on the appropriate chart
This will give a 75% chance of causing one damage in one turn of full firing (2x6 dice)
Is this correct, considering the fact that the bullets weren't very effective at long range?
Firing at tanks
Moderators: Vis Bellica, Laffe
Re: Firing at tanks
I agree with you about using the term "action points" rather than "action dice" which is confusing.
As to firing an HMG at a tank, my understanding is that an HMG only ever rolls one Strike Dice if it hits a tank. Not 1 strike dice for every hit rolled. So a full turn of firing is likely to result in the tank being hit at least once for each action spent firing, but for each action you will be rolling 1 strike dice as opposed to 3 armour dice so damage is unlikely.
In contrast a 37mm AT gun, which rolls only 3 dice to hit the tank per action, is less likely to hit but when it does its 4 strike dice means it is more likely to cause damage.
John
As to firing an HMG at a tank, my understanding is that an HMG only ever rolls one Strike Dice if it hits a tank. Not 1 strike dice for every hit rolled. So a full turn of firing is likely to result in the tank being hit at least once for each action spent firing, but for each action you will be rolling 1 strike dice as opposed to 3 armour dice so damage is unlikely.
In contrast a 37mm AT gun, which rolls only 3 dice to hit the tank per action, is less likely to hit but when it does its 4 strike dice means it is more likely to cause damage.
John
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Re: Firing at tanks
That is an excellent explanation of it, which makes sense too! Thanks.
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Re: Firing at tanks
I was just pondering this question myself but I've come to some other conclusions.
First about the HMG, it's only got a chance of damaging a tank if it is equipped with AP rounds according to the book so I think it's perfectly reasonable that it could score an average 3 hits and roll 3 strike dice against the tank's 3 armour dice. As I understand it a "normal" HMG can achieve nothing against a tank which seems wrong but I'm interested in what others think.
First about the HMG, it's only got a chance of damaging a tank if it is equipped with AP rounds according to the book so I think it's perfectly reasonable that it could score an average 3 hits and roll 3 strike dice against the tank's 3 armour dice. As I understand it a "normal" HMG can achieve nothing against a tank which seems wrong but I'm interested in what others think.