A2A

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philhendry
Posts: 5
Joined: Tue Sep 03, 2013 10:19 pm

A2A

Post by philhendry » Wed Sep 04, 2013 6:55 am

Hi folks,

I've managed to join, and will be happy to answer questions and chat about the rules here. I shall publicise this forum on my A2A blog when I get a minute.

Cheers,
Phil

EvilGinger
Posts: 990
Joined: Wed Sep 04, 2013 3:01 am

Re: A2A

Post by EvilGinger » Wed Sep 04, 2013 2:25 pm

Good stuff Phil

:evil: Ginger
Dark lord at large....

aphillathehun
Posts: 379
Joined: Fri Sep 13, 2013 2:05 am

Re: A2A

Post by aphillathehun » Thu Oct 10, 2013 7:12 pm

Have you tried A2A for Romans vs Parthians? I'm wondering how it handles Parthians.

philhendry
Posts: 5
Joined: Tue Sep 03, 2013 10:19 pm

Re: A2A

Post by philhendry » Thu Oct 10, 2013 7:34 pm

It seems to be how you'd imagine - if the Parthians have plenty of room, they can keep shooting and evading so as to wear the Romans down before closing in to finish them off. If space or terrain are restricted, so the Romans can pin down and close with the Parthian cavalry early on, they can win.

EvilGinger
Posts: 990
Joined: Wed Sep 04, 2013 3:01 am

Re: A2A

Post by EvilGinger » Thu Oct 10, 2013 10:48 pm

Doubly interesting as fighting the Pathians is a difficult prospect for the earlier Roman armies. It is however one which many rules sets seem to have trouble modeling.

:evil: Ginger
Dark lord at large....

philhendry
Posts: 5
Joined: Tue Sep 03, 2013 10:19 pm

Re: A2A

Post by philhendry » Thu Oct 10, 2013 11:05 pm

I'm not sure it's the rules (any rules) which are at fault - it's that we wargamers play our games on tables, which set artificial constraints on movement which real battlefields don't have.

Romans should struggle against Parthians, as they did historically, if your rules work properly! But that is tempered by forcing them to fight on a table of fixed size, from which withdrawal means defeat under most rules. By tweaking the rules to allow troops which 'evade' to return at another point, you can get around that to an extent.

We didn't play a lot of test-games with Parthians - the games weren't actually that interesting - it really came down to what I said in my posts above, and once you know that Parthians win on big open tables, and Romans win on small tables (unless you tweak the rules on leaving and returning), it stops being interesting.

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