Some Points Which Came Up

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Old Guy
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Some Points Which Came Up

Post by Old Guy » Thu Sep 26, 2013 9:02 pm

OK, how do you get donations for Shrines ad Churches? How and when can you build them?

Secondly, you have three levy in Shieldwall, a Saxon Group hits the end Group, do you divide any casualties etc. by three, or only two, as only two Groups fought, one as an overlap? It seems kind of daft that the end unit, miles from the fight also takes its share, it also doesn't seem fair on the Saxons.

Answers on a postcard please.

EvilGinger
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Re: Some Points Which Came Up

Post by EvilGinger » Thu Sep 26, 2013 9:25 pm

the groups which take the casualties & the shock have to be involved in the fight either directly or as overlap.

:evil: Ginger
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Old Guy
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Re: Some Points Which Came Up

Post by Old Guy » Fri Sep 27, 2013 7:41 am

Yes, that makes sense. Now I await an answer on the religeous buldings.

PullusPuer
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Re: Some Points Which Came Up

Post by PullusPuer » Fri Sep 27, 2013 11:39 pm

Page 68:. Donations. At the end of the year you dice for donations from farming and most senior religious building present.

As for how to build religious buildings my guess is only when you get a 7 on the Begnino Numinae / Consult the God's result in pre-battle sequence (Page 24). On the bottom of Page 25 it refers to 'Cost of Miracles - pay a thief's horde to build a religious building where the miracle occurred.

Otherwise : Upon reaching status of King a RB must build a cathedral and may buy relics(pg 15) or if a Saxon upon reaching status of King and building a great hall, may gain a Wicca priest for a fee. You may also then build a temple for more money (pg 16).

The other option is to assume if you have fought a raid against a church that the RB player has at least a Church somewhere in your provinces.

EvilGinger
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Re: Some Points Which Came Up

Post by EvilGinger » Sat Sep 28, 2013 3:57 am

all income is dealt with over winter as are outgoings for upgrades & tribute to ones over lord if a Saxon.

I would tend to say that once you have done a raid on a church then you have at least one church in the kingdom which could make donations but only if you as Romano British stooped the Saxon's looting it.

:evil: Ginger
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Old Guy
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Re: Some Points Which Came Up

Post by Old Guy » Sat Sep 28, 2013 2:34 pm

That's fine for the British, but what about a shrine for the Saxons? Also don't forget if the Watchtower raid comes up, you don't actually get a watchtower, you have to pay for them. So there seems to be a hole in the rules here.

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DPBax
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Re: Some Points Which Came Up

Post by DPBax » Sat Sep 28, 2013 3:37 pm

You do get a watchtower on the table when you play the watchtower scenario. For all the good that it will do :roll:. (You can put one unit in there which is then usually ignored by the Saxons who do not come near the stupid thing.)

What you do not get until you actually pay for and build watchtowers is the campaign benefit of arriving a turn earlier compared to your die roll etc.

Cheers,

Dick
"The trouble with the world is not that people know too little, but that they know so many things that ain't so." Mark Twain

EvilGinger
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Re: Some Points Which Came Up

Post by EvilGinger » Sat Sep 28, 2013 6:15 pm

The watchtowers you get in the scenario are just isolated ones protecting a particular location. The ones you have to pay for are a proper coordinated system which gives you early warning of raids

That is the way I would play it.

:evil: Ginger
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Old Guy
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Re: Some Points Which Came Up

Post by Old Guy » Sat Sep 28, 2013 7:39 pm

I know all about the watchtowers, I have played the scenario at least three times and bought some as per the campaign rules.

What the rules do not say is how you get a Church in order to get a donation, if you win the Church raid you get a priest, not a building. And the Cathedral gives you a Bishop, not a donation. They also do not tell you how to get an Abbey or an Abbey with Relics. Now it is possible that the Wicca man turns up with a Shrine as per the Career Path.

I was hoping for an official explanation.

Obviously I need cash.

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WillieB
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Re: Some Points Which Came Up

Post by WillieB » Sun Sep 29, 2013 10:25 am

We too found out that cash is sometimes a bit 'short in supply' especially for the RBs.
So we integrated the suggestions made in the 'Meaty Dux' article in the winter Special and gave every province a theoretical industrial worth. These could perhaps also represent abbeys and churches?

Every winter the province owner can dice for these and whenever he throws a 6 he gets one extra talent ( which is the gold measurement we adopted)
However, if you have say an industry worth 3 'points' you may throw 3x a D6 (not 3D6!) and whenever you get a 6 the whole tax inning procedure stops. So you can never get more than 1 talent from each province. Seems to balance the whole thing quite good.
Oh yes, when conquering a province the Saxons even get a small chance to take over the 'industry' More often than not it's simply destroyed. As the articles says' Saxons just want to have fun!' :D

As for churches we simply assumed that every province at least has/had one church already build.

Once you become King you can build a cathedral complete with bisshop after which you can elevate that man to sainthood by buying relics for a mere Tribune's Tribute.

Anyway this weekend one of our RB players was VERY glad to have build Hill Forts.
His ( capital) province is now under siege and those forts gave him an extra 3 months to get his army back together. Which he'll need since it wil take him 7 months to do so. But then again the siege itself will take 14 months ( 11 on 2D6 + 3 for the hill fort)

Sofar there seems to be no benefit for building an armoury. We introduced a house rule that having done so (Comes only) you can upgrade one unit to a higher status.
You can't buy honour.

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