Mortem et Gloriam

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joe.harrison89
Posts: 79
Joined: Fri Feb 01, 2019 10:39 pm

Mortem et Gloriam

Post by joe.harrison89 »

Has anyone tried these rules?

That have been around for ages but I have only just started looking at them as an alternative to ADLG.

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Quackstheking
Posts: 247
Joined: Wed Apr 16, 2014 11:07 am
Location: Cheshunt, Herts

Re: Mortem et Gloriam

Post by Quackstheking »

Far superior to ADLG (imho) as the army sizes are bigger and less of element fiddling!

However, I find the table terrain very one dimensional (to be expected in a competition style game) and the number of cards etc on the table destroys the aesthetic of the game. Some neat mechanisms though!

Don

joe.harrison89
Posts: 79
Joined: Fri Feb 01, 2019 10:39 pm

Re: Mortem et Gloriam

Post by joe.harrison89 »

Thanks Don,

They sound promising then. I don't mind the cards on the table really. I found ADLG rules difficult to remember band get into the swing of. So I'm hopeful about these.

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Legere
Posts: 13
Joined: Wed Jun 10, 2020 2:23 am

Re: Mortem et Gloriam

Post by Legere »

I find them to be just OK. Not great but not bad, if you are familiar with FoG, aside from the alternate activations, I find MeG to be another flavour of FoG but using discs/cards to activate units. Overall I prefer ADLG. Things I'm not keen on with MeG and / or reasons I prefer ADLG:

1) MeG is unit based and at the Magna level (Pacto the mini game is terrible IMO, units are WAY too brittle and Maxima needs a gazillion figures) I never find there's many units on the table, 8-10 max. As such it feels more like playing a section of a battle rather than a whole battle. In Maxima it doesn't seem to change either, just bigger units, not more of them.

2) The card/disc activation system can be 'gamed' to a degree where, if you happen to draw a few reds and yellows and don't yet need them, you can effectively hamper your opponents C&C ability to a degree by hanging on to those, reducing the chances even further of your opponent being able to draw them (given the proportions of the reds / yellows is already lower).

3) The activation / movement mechanisms can result in some rather dubious results and tactics IMO, such as saving a cavalry unit, moving it last with a double move, then going first in the next turn and charging a unit of archers with it with the archers not having chance to get a shot off. Hmmm.

I will still play MEG but prefer ADLG overall, I just hope the soon to be published v4 of the rules tidies up some of the layout and translation issues. I like them both a lot more than DBMM.

Update: Only just noticed the original question was from July 2020, so a somewhat late reply LOL.

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