Thanks. Losing the Sherman, the flamethrower and the barrage (although he got it back again) were a series of disheartening blows and I sensed Dave’s mood change. I also know him well enough that for as long as he thought he still had a chance he wasn’t going to give in easily and so it transpired. One more thing I’ve learned in all my years of gaming is not to bank or gamble on a single weapon or move winning a game. Not that it can’t happen but it’s not likely. Chances are it will come from a combination of units and events and if you approach it that way the loss of a key weapon, while dispiriting, is not enough for you to give up hope.Capt Fortier wrote: ↑Tue Jul 28, 2020 1:17 pmGreat campaign and write-up. You captured the shift in mood superbly with your description of the demise of Dave's flamethrower team. I think we've all had games where what we may have planned as the game-winning trump bites the dust without even a hint of game-winning performance, and it can truly suck the hope out of you. So a very deep bow to Dave's patience and perseverance to keep plugging away to bring off the victory.
I think there’s a military maxim along the lines of “if you are taking heavy losses then it’s probably a sign that the combat is intense and the enemy is taking heavy losses too”. In other words, the enemy commander is most likely feeling as pessimistic as you. I certainly never felt that I had the upper hand.