We will build a city!

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spqrdave
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Location: Toronto, Canada
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We will build a city!

Post by spqrdave » Sun Mar 03, 2019 9:09 pm

Since mid-December, I've been on a bit of a building blitz for our Chain of Command games. The plan was twofold: 1) to broaden our urban gaming possibilities and; 2) to clear out all the unfinished buildings and assorted terrain bits that have been hiding out in my Boxes o' Shame. Recently, my son Michael and I took some time in the Trenton Gaming Emporium to put it all out on the table and see the result. About one half of this monstrosity was created in the last two and a half months (the other half accumulated over the last several years).

https://spqrdave.blogspot.com/2019/03/w ... -city.html

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Some previous posts on the recent building efforts:

https://spqrdave.blogspot.com/2019/01/g ... uries.html

https://spqrdave.blogspot.com/2019/01/a ... build.html

https://spqrdave.blogspot.com/2019/01/c ... wagon.html

https://spqrdave.blogspot.com/2019/01/t ... inues.html

https://spqrdave.blogspot.com/2019/02/a ... -this.html

https://spqrdave.blogspot.com/2019/02/t ... dings.html

https://spqrdave.blogspot.com/2019/02/t ... e-and.html

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Capt Fortier
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Re: We will build a city!

Post by Capt Fortier » Mon Mar 04, 2019 9:40 am

That is indeed mighty impressive, and clearly a mighty impressive effort! Would love to read an AAR on battles played out in such a setting.
Capt Fortier

“Un optimiste, c'est un homme qui plante deux glands et qui s'achète un hamac.” - Jean de Lattre de Tassigny

spqrdave
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Re: We will build a city!

Post by spqrdave » Wed Mar 06, 2019 6:23 pm

Capt Fortier wrote:
Mon Mar 04, 2019 9:40 am
That is indeed mighty impressive, and clearly a mighty impressive effort! Would love to read an AAR on battles played out in such a setting.
Thank you! I'm not convinced I actually want to fight over this. I suspect a full CoC game in this urban mess would end up confined to one street or a couple of blocks of houses.

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Truscott Trotter
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Re: We will build a city!

Post by Truscott Trotter » Wed Mar 06, 2019 7:27 pm

Yes I have played in a dense urban environment and toy end up with a narrow focus of effort. The rest of the table gets covered but no one wants to cross open ground against LMG in hard cover.
What I thought after our last Warsaw 44 game is we need to no only spread the buildings a bit but add in more linear terrain.

siggian
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Re: We will build a city!

Post by siggian » Wed Mar 06, 2019 10:12 pm

spqrdave wrote:
Wed Mar 06, 2019 6:23 pm
Capt Fortier wrote:
Mon Mar 04, 2019 9:40 am
That is indeed mighty impressive, and clearly a mighty impressive effort! Would love to read an AAR on battles played out in such a setting.
Thank you! I'm not convinced I actually want to fight over this. I suspect a full CoC game in this urban mess would end up confined to one street or a couple of blocks of houses.
So basically like the battle of Ortona, where you just really have the one main street with lots of buildings.

I could see a pint-sized campaign but with each game starting its patrol phase based on the finishing positions of the previous game.

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hendrik
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Re: We will build a city!

Post by hendrik » Thu Mar 07, 2019 10:49 am

Won't the blitzkrieg eules for stukas work here,eg to constrict certain buildings to being LOS blocking only and not make them pillboxes? You could even make up some rules for the fire spreading

chris cornwell
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Re: We will build a city!

Post by chris cornwell » Thu Mar 07, 2019 5:43 pm

That is a fabulous looking array of buildings, even if you don’t fight over it in its entirety at least you now have all your options covered.
In a recent big CoC mini-campaign I set up one of the scenarios to be a push into the outskirts of a town- so not quite as complete or dense as the set up you have but definitely an urban environment, Russia, so, quite a few wooden buildings but tightly packed. I wanted the scenario to develop into a close running fight as well suited and supported German pioneers pushed into the town.
What did the players do?
Largely ignored the buildings! Set up the odd MMG to cover roads, and both sides put most of their effort into fighting over the surrounding fields and open ground.
Wargamers........

Munin
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Re: We will build a city!

Post by Munin » Thu Mar 07, 2019 6:28 pm

Much depends on whether or not both sides can get JOPs in the town. If one side does and the other doesn't, well, fighting across roads and fields is the natural result.

spqrdave
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Re: We will build a city!

Post by spqrdave » Fri Mar 08, 2019 2:52 pm

>> So basically like the battle of Ortona, where you just really have the one main street with lots of buildings.I could see a pint-sized campaign but with each game starting its patrol phase based on the finishing positions of the previous game.

@Siggian
Hmmm, I like that idea. Maybe a pint-sized campaign played over a weekend with perhaps four games/scenarios. In this case, keeping the same table set-up (saving tons of time tearing down and setting up between games). My son and I (when playing without others) are quite quick at the game (although I suspect the urban gaming will slow us down), so four games over a weekend is not unreasonable.

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