Search found 138 matches

by abikapi2
Fri Nov 22, 2013 5:31 pm
Forum: Chain of Command
Topic: Isolated figures
Replies: 1
Views: 851

Isolated figures

A rifle team of 7 men is deployed in two little fields, crossed by a road more than 4° wide. To keep the unit continuity one of the riflemen must be deployed on the road, but unfortunately he is killed. Then there are 3 riflemen detached from the other three, do they move as separate teams on a 1 re...
by abikapi2
Fri Oct 18, 2013 11:56 am
Forum: Chain of Command
Topic: Modify the size of Your Force.
Replies: 11
Views: 3881

Re: Modify the size of Your Force.

Interesting opinion!

The only problem now remain the 6 number for end of turn, if one of a force of two platoons will obtain end of turn do the turn end? (easier with more than one)

Or we have to wait an end of turn for both? (harder solution with more than one)

Thank you for Your Ideas
Stefano
by abikapi2
Fri Oct 18, 2013 11:25 am
Forum: Chain of Command
Topic: Modify the size of Your Force.
Replies: 11
Views: 3881

Re: Modify the size of Your Force.

I think problem arise in number of dices.

If You don't increase their number for a greater force, then the small one will act with better probability.
If You increase the number the system of 5 and 6 will obtain a larger probability adding dices.

Thank You
Stefano
by abikapi2
Fri Oct 18, 2013 10:26 am
Forum: Chain of Command
Topic: Modify the size of Your Force.
Replies: 11
Views: 3881

Modify the size of Your Force.

The CoC System is calibrated on the platoon size unit. Sometimes would be useful to reduce or increase the number of teams You have, i.e. in a campaign situation. Has someone ideas of how we can balance the number of dices varying the size of Your force? How adding or removing dices, You can work on...
by abikapi2
Sat Sep 28, 2013 8:47 am
Forum: Sharp Practice
Topic: COCing Sharp Practice?
Replies: 8
Views: 4008

Re: COCing Sharp Practice?

I think the job can work better with Mud & Blood, or IABSM but removing sequence deck or Bonus card deck, will delete one of the better aspects of the game. With the dice system You'll have a fixed dimension game, balanced on a standard unit size (platoon for CoC), that can be bigger as You desire w...
by abikapi2
Thu Sep 26, 2013 12:27 pm
Forum: Sharp Practice
Topic: Skirmishers
Replies: 7
Views: 2392

Re: Skirmishers

The skirmish formation and the mob formation are targeted at the same factor. But I think that the last offer a more dense target, also a little deeper. On the other hand, may be possible for cannonball targeting enemies behind the skirmish troops, maybe with a reduced factor. Those are only persona...
by abikapi2
Thu Sep 26, 2013 10:24 am
Forum: Sharp Practice
Topic: Skirmishers
Replies: 7
Views: 2392

Re: Skirmishers

But a spanish guerilla mob has the same hit factor as a skirmish target, like a professional skirmish thin line made of couple of men a lot more spaced.
by abikapi2
Mon Sep 23, 2013 2:25 pm
Forum: Sharp Practice
Topic: Sharp Practice: Scale Question
Replies: 23
Views: 11263

Re: Sharp Practice: Scale Question

We play it with 28mm, but using a 1:4/1:8 scale, representing a company with 12 or 24 men, being able to deploy a "real battalion" or two.

It seems running, big men and chosen men are extra figures.

Stefano