Search found 885 matches

by siggian
Tue Oct 15, 2013 1:28 am
Forum: Chain of Command
Topic: Off board mortar clarifications
Replies: 20
Views: 6564

Re: Off board mortar clarifications

Wouldn't you automatically get pinned yourself if you enter the bombardment zone to assault the gun?
by siggian
Fri Oct 11, 2013 8:20 pm
Forum: Miniatures, Models & Scenery
Topic: 28mm Winter War KS from Baker Company
Replies: 68
Views: 23542

Re: 28mm Winter War KS from Baker Company

My wife is tolerant of my gaming. My only complaint is that she has a tight leash on the spending. Apparently, we need money for trivial things like car payments, rent, food, and other such non-essentials.
by siggian
Thu Oct 10, 2013 1:34 pm
Forum: Chain of Command
Topic: Anti-tank Rifle Grenades
Replies: 10
Views: 4066

Re: Anti-tank Rifle Grenades

It seems to me that if the AT grenades were anywhere near effective, they would have been more available and more used. Instead of having to have two men lug around a large and clumsy tube and ammunition, you would just have an attachment and a few grenades. Then there's the issue of having to selec...
by siggian
Wed Oct 09, 2013 6:17 pm
Forum: Chain of Command
Topic: Shock & Unit Integrity
Replies: 5
Views: 1763

Re: Shock & Unit Integrity

Here's my attempts at answers: So, does the squad now count as 2 Teams? No, because one side of the road has the men and the other has the leader. If there had been men on both sides of the road and they were outside of 4", then yes, you have two teams. Depending on the distance between the leader a...
by siggian
Fri Oct 04, 2013 6:37 pm
Forum: Chain of Command
Topic: nigh(t) fighting
Replies: 16
Views: 4758

Re: nigh fighting

And I was thinking it was about medieval warriors :P
by siggian
Fri Oct 04, 2013 4:57 pm
Forum: Chain of Command
Topic: Fucile Mitragliatore Breda modello 30
Replies: 7
Views: 3711

Re: Fucile Mitragliatore Breda modello 30

Maybe this might do it: Breda MG may fire up to 6D6 per phase. If the roll contains 4 or more 1's, the gun has permanently jammed and is removed from the game. If the roll contains 3 1's, it has jammed and cannot fire until the next turn. If roll contains 2 1's, it misfired and cannot fire next phas...
by siggian
Wed Oct 02, 2013 5:38 pm
Forum: Chain of Command
Topic: Odds of various things happening in Chain of Command...
Replies: 11
Views: 4773

Re: Odds of various things happening in Chain of Command...

So, for the Russians, the likely worst roll you can make is a 1,6, 5, and 5. Now I know what to expect in the future...
by siggian
Tue Oct 01, 2013 6:54 pm
Forum: Chain of Command
Topic: Tank Rider Platoon
Replies: 26
Views: 11023

Re: Tank Rider Platoon

"Limiting turret to forward arc only when the tank has riders is a good idea." If there is a reason for the tank to turn its turret, its riders are likely to dismount (willingly or otherwise) in a hurry. I'd allow the tank to turn its turret but follow the rules for bailing out of a vehicle for the...
by siggian
Fri Sep 27, 2013 6:07 pm
Forum: Chain of Command
Topic: Activating tanks and tank destroyers on a 1 or 2?
Replies: 4
Views: 1930

Activating tanks and tank destroyers on a 1 or 2?

I know you can activate the junior leader of a tank on a 3. You can also activate one position on a leaderless tank on a 1. I have been assuming that you could treat the tank like a section consisting of three or so teams (1 gunner and loader, 2 driver, 3 hull MG/radio dude). If so, you could also a...
by siggian
Fri Sep 13, 2013 2:54 am
Forum: Chain of Command
Topic: Comprehensive AFV Lists
Replies: 81
Views: 20846

Re: Comprehensive AFV Lists

Or the Bob Semple!