Careful there - a total of 5 points of Shock will be removed, not 5 Shock from each group.Quackstheking wrote: ↑Thu Aug 13, 2020 7:06 pmNo 1 CI and 1 Signa each remove 1 shock. So if a leaders uses 2CI and 3 Signa, 5 shock will be removed from any groups they are attached to.
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- Thu Aug 13, 2020 11:21 pm
- Forum: Infamy, Infamy!
- Topic: Removing Shock?
- Replies: 6
- Views: 946
Re: Removing Shock?
- Wed Aug 05, 2020 9:18 pm
- Forum: Chain of Command
- Topic: FIX BAYONETS
- Replies: 9
- Views: 1699
Re: FIX BAYONETS
Yeah, most of the close combat I've seen in games of CoC is either in very tight terrain, as a result of deployment, or as a result of fire-and-maneuver to dig an opponent out of a strong position - and sometimes all three!
- Tue Aug 04, 2020 6:37 am
- Forum: Chain of Command
- Topic: Beutepanzer Use
- Replies: 19
- Views: 3736
Re: Beutepanzer Use
I think it was Sidi Omar, but I'd have to check to be sure.
- Mon Aug 03, 2020 8:38 pm
- Forum: Sharp Practice
- Topic: Basing
- Replies: 8
- Views: 1799
Re: Basing
I play at 15mm, so I base individual troopers on #8 steel washers. My sabot bases are made from magnetic sheet. If I moved up to 28mm, I'd base them on 7/8" fender washers (which is what I do for CoC and Infamy).
- Mon Aug 03, 2020 8:28 pm
- Forum: Chain of Command
- Topic: Beutepanzer Use
- Replies: 19
- Views: 3736
Re: Beutepanzer Use
Does slapping an iron cross on a trackless Matilda II and using it as a pillbox in North Africa count? I've seen plenty of pictures of that sort of thing.
- Thu Jul 30, 2020 5:21 pm
- Forum: Infamy, Infamy!
- Topic: Does Size Matter?
- Replies: 7
- Views: 1222
Re: Does Size Matter?
Part of shield drill in organized formations involves using your shield to protect not only yourself but the people next to you. So yes, it's more than just size. 

- Thu Jul 30, 2020 4:49 pm
- Forum: After Action Reports
- Topic: 29, Let's Go! campaign (updated 26 07 20)
- Replies: 72
- Views: 15310
Re: 29, Let's Go! campaign (updated 26 07 20)
This particular campaign is rough in that the Americans can afford to take horrendous casualties on any particular table because they know they get a fresh, full-strength platoon for the next go. Some aggregate of the Mens' Opinion should probably be tracked for this game, as if it becomes too much ...
- Thu Jul 30, 2020 4:40 pm
- Forum: Chain of Command
- Topic: Shock on Armoured Vehicle
- Replies: 16
- Views: 2650
Re: Shock on Armoured Vehicle
you could I guess make it closer to infantry fire and reduce the number of dice but keep the to hit roll the same This is how I'd do it - drop [-1 dice / 2 Shock] when firing on infantry (with either an MG or with HE), apply the [-1 mod/Shock] when firing AT. AT and grenades are the only firing rol...
- Mon Jul 27, 2020 11:28 pm
- Forum: After Action Reports
- Topic: 29, Let's Go! campaign (updated 26 07 20)
- Replies: 72
- Views: 15310
Re: 29, Let's Go! campaign (updated 26 07 20)
We've taken to just straight up incorporating the rules for bunkers and fortifications as a "continuum of cover." In hard cover and also pinned? You count as being in a bunker (ignore the first kill). It seems to work really well, and keeps pinned squads from being quite as much of a liability for b...
- Mon Jul 27, 2020 8:01 pm
- Forum: After Action Reports
- Topic: 29, Let's Go! campaign (updated 26 07 20)
- Replies: 72
- Views: 15310
Re: 29, Let's Go! campaign (updated 26 07 20)
So. Many. 6s!