Search found 91 matches

by unhingedtangent
Thu Feb 25, 2016 4:53 am
Forum: General Discussion
Topic: Chain of Command Warhammer 40k
Replies: 16
Views: 9921

Re: Chain of Command Warhammer 40k

Hi Siggian, Thanks for the feedback, glad you enjoyed the overview. Your thoughts are pretty well exactly how a Rhino is supposed to be played, especially as it is an APC (and in 40k terms it is a dedicated transport)! The activation on a 2 was completely my bad, I made a mistake of thinking that th...
by unhingedtangent
Wed Feb 24, 2016 10:48 pm
Forum: After Action Reports
Topic: Prison Break - CoC40k Playtest AAR
Replies: 2
Views: 1695

Prison Break - CoC40k Playtest AAR

Morning, The second playtest report of CoC40k has been uploaded. You can find it here http://playingtheodds.com.au/chain-of-command-warhammer-40k-playtest-2/ We played a prison break with Ultramarines on the attack trying to bust open a Tau prison. Primary tests for this game were for refined deploy...
by unhingedtangent
Wed Feb 24, 2016 3:49 am
Forum: General Discussion
Topic: Chain of Command Warhammer 40k
Replies: 16
Views: 9921

Re: Chain of Command Warhammer 40k

Hi Neal, Thanks, support is most welcome! I should have another playtest report posted in a day or two. We also have another game scheduled in a couple of days where we'll be testing out the flyer rules and putting the Deep Strike deployment through it's paces. Should be interesting. Always happy fo...
by unhingedtangent
Wed Feb 17, 2016 9:32 pm
Forum: General Discussion
Topic: Chain of Command Warhammer 40k
Replies: 16
Views: 9921

Re: Chain of Command Warhammer 40k

Hi Everyone, Some more work has been done on the CoC40k document. Worked out a way to incorporate a hybrid version of shock, added deployment methods and leader abilities. I think we have also worked out a suitable way to incorporate flyers, both zooming and hovering, but we'll playtest that a bit f...
by unhingedtangent
Mon Feb 15, 2016 3:15 am
Forum: General Discussion
Topic: Chain of Command Warhammer 40k
Replies: 16
Views: 9921

Re: Chain of Command Warhammer 40k

Absolutely! :)

According to background and fluff, Marine armour is as thick as an AFV so would 'realistically' fit into that area. Unfortunately I am not sure how that would work on the table and what the palyability would be like (need to read up more on vehicle squadrons etc).
by unhingedtangent
Thu Feb 11, 2016 8:15 am
Forum: General Discussion
Topic: Chain of Command Warhammer 40k
Replies: 16
Views: 9921

Re: Chain of Command Warhammer 40k

Here is a more in depth look at the playtest (a sort of battle report) http://playingtheodds.com.au/chain-command-warhammer-40k-battle-report/ @pedivere, I agree, the background used to be workable due to some 'handwaveonium' where you could wave away some discrepancies. As they have tried to pad ou...
by unhingedtangent
Sat Feb 06, 2016 8:12 am
Forum: General Discussion
Topic: Chain of Command Warhammer 40k
Replies: 16
Views: 9921

Re: Chain of Command Warhammer 40k

Hi Pedivere, You raise an interesting point and one I have spent a long time thinking about. Unfortunately I have no perfect solution yet. One thing I do know is that a portion of 40k players find army building to be an integral part of the game. This hybrid version caters to that. It allows formati...
by unhingedtangent
Thu Feb 04, 2016 10:05 pm
Forum: General Discussion
Topic: Chain of Command Warhammer 40k
Replies: 16
Views: 9921

Re: Chain of Command Warhammer 40k

Yeah as old time 40k players, this presented an opportunity we couldn't resist.

Given the amount of special rules in 40k, there will most likely always be something that doesn't quite fit!
by unhingedtangent
Thu Feb 04, 2016 4:50 am
Forum: General Discussion
Topic: Chain of Command Warhammer 40k
Replies: 16
Views: 9921

Chain of Command Warhammer 40k

Hi Guys, Hopefully this isn't considered too heretical, or actually breaks any rules anywhere (if it does please let me know and I'll remove the posts). For those interested we have taken our hand to trying to play Warhammer 40k using Chain of Command rules - CoC40k. We have come up with a hybrid sy...
by unhingedtangent
Tue Dec 22, 2015 3:17 am
Forum: After Action Reports
Topic: Strange Encounter at Chateau Woelfling.
Replies: 17
Views: 6822

Re: Strange Encounter at Chateau Woelfling.

Oh yeah Sid, Weird WW2 is awesome fun. Great job, I can't wait to read it. This entire write up, and subsequent publication, has stirred the interest of my local game group. So much so, the new year will see a WWW2 demonstration/ GMed game put on for them. It is just 'weird' enough to provide the no...