Search found 3856 matches

by Seret
Tue Aug 20, 2019 5:29 pm
Forum: Chain of Command
Topic: French or Americans (or Russkies...)
Replies: 9
Views: 219

Re: French or Americans (or Russkies...)

+1 for Soviets. If you've got a "grey tanks and jackboots" German force you can just get Barbarossa ('41-'42) Soviets and you're good to go.

Also a very different force tactically and heaps of epic battles to hang your campaigns on. Loads of fun!
by Seret
Sun Aug 18, 2019 5:10 pm
Forum: Chain of Command
Topic: High Stone Walls and Firing
Replies: 16
Views: 411

Re: High Stone Walls and Firing

I would like to play it that the 2 gates require a roll of 3d6's to be breached You'll probably find that the Germans are able to get at least one JOP inside the walls, in which case I think it's reasonable to assume the gate is open or no real barrier. Even if it weren't, AFV vs little padlock is ...
by Seret
Sat Aug 17, 2019 10:53 am
Forum: Chain of Command
Topic: Minefield deployment
Replies: 21
Views: 484

Re: Minefield deployment

Capt Fortier wrote:
Sat Aug 17, 2019 8:28 am
Has anyone ever had any issues with the minefield rules as they stand - ie. has anyone experienced any situation which they felt was unfair?
Nope, they work fine.
by Seret
Fri Aug 16, 2019 8:51 pm
Forum: Chain of Command
Topic: High Stone Walls and Firing
Replies: 16
Views: 411

Re: High Stone Walls and Firing

I just drove the Schlepper through the gate and shot the place up.

https://tinyhordes.com/kampfgruppe-von- ... e-chateau/

We treated the walls as blocking LOS and no shooting over them allowed. IIRC we did spend a bit of time playing grenade tennis over them, though.
by Seret
Fri Aug 16, 2019 8:44 pm
Forum: Chain of Command
Topic: High Stone Walls and Firing
Replies: 16
Views: 411

Re: High Stone Walls and Firing

The walls in question are here . To me they don't actually look too high to shoot over in some spots. If you were going to allow troops to use the wall as a firing point I'd say that's fair enough, just agree with your opponent that troops can be targetted if they're using the wall to shoot, otherwi...
by Seret
Fri Aug 16, 2019 8:36 pm
Forum: Chain of Command
Topic: Minefield deployment
Replies: 21
Views: 484

Re: Minefield deployment

naash wrote:
Fri Aug 16, 2019 2:16 pm
On the other hand, patrol phase is happening just before the fight.
Or hours before, or in the previous days. That kind of detail is outside the scope of the game.
by Seret
Fri Aug 16, 2019 8:34 pm
Forum: Chain of Command
Topic: German SdKfz 250 and 4 man Recon team.
Replies: 12
Views: 302

Re: German SdKfz 250 and 4 man Recon team.

I would say no roll for the loss of just the vehicle, but the rules don't specifically cover this one, so it's a judgement call.
by Seret
Thu Aug 15, 2019 8:47 am
Forum: Chain of Command
Topic: Minefield deployment
Replies: 21
Views: 484

Re: Minefield deployment

OldNick wrote:
Wed Aug 14, 2019 5:51 pm
It seems totally fair and reasonable to place minefields, wire, and road blocks before the patrol phase.
That would render obstacles almost entirely useless, as you'd pretty much always be able to work around them. I think the current rules are fine.
by Seret
Wed Aug 14, 2019 3:59 pm
Forum: Chain of Command
Topic: Minefield deployment
Replies: 21
Views: 484

Re: Minefield deployment

Yes, anywhere. Barbed wire inside a house would be a bit unusual though. Remember though that these are marked minefields, so there's not a whole lot of point putting them over an entry road. If the road is mined or otherwise unusable they'll just be able to use any other road, or if there are no ro...
by Seret
Wed Aug 14, 2019 3:51 pm
Forum: Chain of Command
Topic: More Sniper Questions
Replies: 44
Views: 790

Re: More Sniper Questions

To me: AT rifle grenades, WP ammo, and main gun smoke for AFVs are the biggest things missing from CoC v1.