Search found 764 matches

by JimLeCat
Fri Jul 31, 2020 12:54 pm
Forum: Chain of Command
Topic: Shock on Armoured Vehicle
Replies: 16
Views: 633

Re: Shock on Armoured Vehicle

The problem with -1 to hit for the HE dice is it is a *huge* reduction in the number of expected hits, way higher than any other penalty in the game. It reduces the expected number of hits by a third. If you applied it per shock point, then firing HE would drop by a third on the first shock point, t...
by JimLeCat
Fri Jul 31, 2020 11:26 am
Forum: General Discussion
Topic: Seven spears Samurai
Replies: 5
Views: 346

Re: Seven spears Samurai

Hi Dirk, Seven Spears is a Dux Brit mod included in the Summer 2014 lard special. There are some resources for them in the groups.io files, the cards are all there and are also available through artscow. The only scenario, or most of one, I am aware of online is the detailed write up of the game at ...
by JimLeCat
Thu Jul 30, 2020 8:37 pm
Forum: Sharp Practice
Topic: Death isn't shocking?
Replies: 14
Views: 499

Re: Death isn't shocking?

Whoops! Yes indeed it does. I blame it on the wine I had with my dinner... :oops:

Not having played enough Infamy yet to internalise it, I think I slipped into Dux Brit...
by JimLeCat
Thu Jul 30, 2020 5:11 pm
Forum: Sharp Practice
Topic: Death isn't shocking?
Replies: 14
Views: 499

Re: Death isn't shocking?

In Sharp Practice the main mechanism by which fighting occurs is musketry, in which 6s only kill. Fisticuffs is much less common and is much more dangerous, so 6s kill and shock. In Infamy, the main mechanism by which fighting occurs is hand-to-hand, with shooting mostly being an irritant. So, in ha...
by JimLeCat
Sat Jul 11, 2020 8:25 pm
Forum: Infamy, Infamy!
Topic: Bronze Age Infamy
Replies: 3
Views: 304

Re: Bronze Age Infamy

Have you looked at the Bronze Age Dux Brit in one of the specials, about 4 years ago IIRC?
by JimLeCat
Thu Jul 09, 2020 7:58 pm
Forum: Infamy, Infamy!
Topic: Zero, Zero!
Replies: 18
Views: 942

Re: Zero, Zero!

I hope you have set them homework for while you are away! 😂
by JimLeCat
Tue Jun 30, 2020 7:39 pm
Forum: Chain of Command
Topic: Sherman Flail/other mine clearing additions
Replies: 6
Views: 497

Re: Sherman Flail/other mine clearing additions

Given that the turret was normally rotated 180 degrees before flailing, IIRC, none whatsoever. The only likely targets are not ones you would want to shoot at though!

In any case, there is no way they could see to shoot at anything to their front.
by JimLeCat
Fri Apr 24, 2020 1:40 pm
Forum: The Ambassadors Reception:
Topic: Wor Lard
Replies: 0
Views: 1105

Wor Lard

Hi, This Saturday would have been Wor Lard. :( Given the current situation, I do not know when I will be able to reschedule it. :( However, that is no reason not to make the best of the situation! I am therefore inviting you to a virtual hangout for the weekend. :D I have set up a discord server and...
by JimLeCat
Tue Apr 14, 2020 9:32 pm
Forum: Chain of Command
Topic: Visibility into building
Replies: 26
Views: 2603

Re: Visibility into building

My problem with them is that the effects are too *small* on an area the size of a CoC table and much too well controlled. Given the danger area of a single 81mm mortar round, and the likely variation in the fall of rounds from multiple mortars in a battery, the beaten zone for a mortar barrage like ...
by JimLeCat
Tue Apr 14, 2020 8:16 am
Forum: General Discussion
Topic: Very specific Infamy Infamy question
Replies: 4
Views: 902

Re: Very specific Infamy Infamy question

Hi John, I enjoyed PATMOCON, although as you say there was too much to follow - I mostly hung out in the TFL and Sarissa areas and even then things clashed. The Discord server is gone now, so all the chats on there are lost unless someone more organised than me kept a copy. A lot of the external stu...