Search found 135 matches

by andyskinner
Sat Mar 06, 2021 4:03 pm
Forum: What a Tanker!
Topic: Quar What a Tanker! battle report
Replies: 3
Views: 876

Re: Quar What a Tanker! battle report

Thanks. I've had more comments about the format than the games themselves. I'd enjoy seeing some others do that. I use Google Slides, using Slides Toolbox to initialize it with one slide per image. Then I edit, add some animations, etc. I won't watch many video battle reports, and this gives more co...
by andyskinner
Tue Feb 16, 2021 5:05 pm
Forum: Chain of Command
Topic: Scenario Six - Attack on an Objective question
Replies: 20
Views: 1404

Re: Scenario Six - Attack on an Objective question

I originally thought this was a clever way to force the attacker to capture the objective in time, but all the above is pretty clear. There was a good way to force the attacker in some other scenario (I forget where) which made you do something before the defender could play two Chain of Command dic...
by andyskinner
Mon Feb 01, 2021 12:24 am
Forum: What a Tanker!
Topic: Quar What a Tanker! battle report
Replies: 3
Views: 876

Quar What a Tanker! battle report

Here's a battle report from the 15mm Quar figures. I suppose you could think of them as an ImagiNation for WW1 era. I haven't specifically adjusted anything, but I'll mostly use lower values for Strike and Armour.

https://andyshobby.wordpress.com/2021/0 ... t-a-tanker

andy
by andyskinner
Wed Dec 02, 2020 7:09 pm
Forum: Chain of Command
Topic: Question - national characteristic and leader firing
Replies: 35
Views: 3350

Re: Question - national characteristic and leader firing

Resembles this conversation a bit:
https://toofatlardies.co.uk/forum/viewt ... 35&t=13141

And I think that one went a long time without people agreeing. :)

andy
by andyskinner
Thu Mar 05, 2020 1:37 pm
Forum: Chain of Command
Topic: Mortar minimum ranges....not saying we should change the rules
Replies: 20
Views: 4318

Re: Mortar minimum ranges....not saying we should change the rules

You could allow four 6s on command dice to break a rule instead of special event. Now define how you are allowed to break a rule. :)

andy
by andyskinner
Thu Jan 30, 2020 1:45 pm
Forum: Chain of Command
Topic: Multiple Phases
Replies: 20
Views: 4761

Re: Multiple Phases

Is anyone who has their own approach likely to switch over to an "officially sanctioned alternative"? Just curious. If I decided there was a problem, I'd lean towards that, I think. I'm a bit curious whether TT's approach encourages maneuver. (This because of the question that comes up sometimes abo...
by andyskinner
Tue Jan 14, 2020 6:45 pm
Forum: Chain of Command
Topic: How to stop battles degenerating into long-range shooting matches?
Replies: 19
Views: 4102

Re: How to stop battles degenerating into long-range shooting matches?

I was thinking this sounded familiar and looked for a similar thread. I found one, though it is not quite the same thing.

How do you attack in this game?
https://toofatlardies.co.uk/forum/viewt ... 35&t=11872

andy
by andyskinner
Mon Dec 02, 2019 4:55 pm
Forum: Chain of Command
Topic: Multi Targeting
Replies: 16
Views: 4470

Re: Multi Targeting

As to your side note, you can pick a spot (before you roll) that could be designated, like: * go to the fence * get to the woods I think that would include: * join the rest of the squad You can stop at that spot, even if it it closer than what you rolled. You can't pick a spot in an open area that h...
by andyskinner
Wed Nov 27, 2019 4:50 pm
Forum: Chain of Command
Topic: When is a unit pinned
Replies: 15
Views: 4592

Re: When is a unit pinned

It's actually the shooter's choice. The rulebook has this to say about using Command Dice to active units under section 4.2.1: The player may choose the order in which the dice are used and whether they are used in sequence - one at a time, with the results being applied after each one - or all tog...