Search found 16 matches

by Atkins
Fri Feb 21, 2020 1:37 pm
Forum: Chain of Command
Topic: Taking gembloux gap questions.
Replies: 18
Views: 5433

Re: Taking gembloux gap questions.

Thanks for that, as it transpired we discussed the matter before the game and came to that conclusion. In any case the attacker brought on some motor bikes (we assumed they could get across the one blow culvert) and they won the game for him.
Atkins
by Atkins
Wed Feb 19, 2020 2:35 pm
Forum: Chain of Command
Topic: Taking gembloux gap questions.
Replies: 18
Views: 5433

Re: Taking gembloux gap questions.

Hi
I am missing something, it appears to me that Scenario 3 is a walkover for the Germans? If they get some tanks as support they can just drive off the other end of the table as the French have no A/Tnk until they have paid Two chain of Command dice ((Scenario 5 1940?) What have I missed?
Atkins
by Atkins
Fri Jan 17, 2020 11:03 am
Forum: I Ain’t Been Shot Mum
Topic: Minimum Game Deck
Replies: 1
Views: 1158

Minimum Game Deck

Hi
Having really enjoyed other Lardie rules I have upgraded my version of IABSM. Am I correct in thinking that if one plays a really simple game one can start with only 3 cards in the deck (tea break and two blinds)?
Thanks in advance
Atkins
by Atkins
Mon Jan 13, 2020 1:47 pm
Forum: Chain of Command
Topic: Taking gembloux gap questions.
Replies: 18
Views: 5433

Re: Taking gembloux gap questions.

Hi
I probably can not fond this for looking but where are the French Characters? I can only assume one uses the British List?
Atkins
by Atkins
Sat Jan 04, 2020 9:31 am
Forum: Chain of Command
Topic: Target Definition
Replies: 6
Views: 2167

Re: Target Definition

Thanks for that.
by Atkins
Sat Jan 04, 2020 9:30 am
Forum: Chain of Command
Topic: Unit Facing
Replies: 18
Views: 4349

Re: Unit Facing

There is some ambiguity here. The rules talk about "moving back" and "returning to rejoin". In fact if one creates a unit to face another direction it has not moved away so it can not move back:( Indeed a JL could create a scout unit which subsequently due to bad dice does not get for inches away an...
by Atkins
Wed Jan 01, 2020 10:56 am
Forum: Chain of Command
Topic: Unit Facing
Replies: 18
Views: 4349

Re: Unit Facing

Sure, just remember that if they split team is still within 4" of the parent unit at the end of the Phase, it automatically gets "re-absorbed." Hi Though 4.5.7 can be read that way it rather defies logic. The JL has ordered some guys to cover say the left flank. Yes they can automatically rejoin if...
by Atkins
Wed Jan 01, 2020 10:35 am
Forum: Chain of Command
Topic: Target Definition
Replies: 6
Views: 2167

Target Definition

Hi

Just to be clear in my own mind, 8.3 Defines Targets, and it appears to me, all other things being equal, a chain of targets as long any unit is within 4" of another, counts.I had read it to mean that one declares the tgt unit, and any within 4" of that unit counted.

Thanks

Atkins
by Atkins
Tue Dec 31, 2019 12:27 pm
Forum: Chain of Command
Topic: Unit Facing
Replies: 18
Views: 4349

Re: Unit Facing

Hi
Thanks for that, I feel the only way to get extra field of fire is to spend a CI to create a new unit. These figures (well any in fact) can rotate not counting as moment and fire at full effect.
Atkins
by Atkins
Mon Dec 30, 2019 8:16 am
Forum: Chain of Command
Topic: Unit Facing
Replies: 18
Views: 4349

Unit Facing

Hi I am having problems getting my head around 7.5 Unit facing. Clearly a unit can only shoot 180 to their front unless in a building when if there are windows at front and back they can fire 90 front and back. But one is allowed a free turn, does one rotate the unit or individual men. Or were our o...