Search found 5 matches
Search found 5 matches • Page 1 of 1
- Fri Oct 25, 2019 7:10 pm
- Forum: Kiss Me Hardy
- Topic: KMH with Black Seas Ships
- Replies: 5
- Views: 2902
I imagine either the game has to be played with the ranges just being a bit "small" or with a print off rescaling of the templates by 80%(?) and using inches. This is all guess work though because I just got the free models on Wargames illustrated and so naturally picked up KMH. So where can I find ...
- Fri Oct 25, 2019 7:01 pm
- Forum: Through the Mud and the Blood
- Topic: Firing at tanks
- Replies: 3
- Views: 2409
I was just pondering this question myself but I've come to some other conclusions. First about the HMG, it's only got a chance of damaging a tank if it is equipped with AP rounds according to the book so I think it's perfectly reasonable that it could score an average 3 hits and roll 3 strike dice a...
- Mon Sep 23, 2019 5:29 pm
- Forum: I Ain’t Been Shot Mum
- Topic: Questions, AFV mounted machine guns
- Replies: 3
- Views: 1620
In a somewhat related question - what happens with the Panzer 1? That has one extra barrel so gets +3 to its dice right? But it isn't a hull or Co ax weapon so isn't limited to 2 firepower dice, correct? So stationary it's capable of 3/4d6 dice (depending on the quality of the crew) +3? Or is it sup...
I have a slightly different question to most here I think. How would you go about making an army of aliens that are quite the swarm but have zero shooting capabilities? As you can probably guess, I've been inspired by Aliens, the main bugs of Starship troopers and a little by GW's Tyranids. For mode...