Search found 4862 matches

by Archdukek
Tue Jun 02, 2020 9:42 pm
Forum: Sharp Practice
Topic: British Peninsular War Dragoons
Replies: 3
Views: 75

Re: British Peninsular War Dragoons

Given the nature of most Sharp Practice skirmishes you will find the light cavalry more useful since they would more often be found in these kinds of fights. The Dragoons and Life Guards are both Heavy Cavalry and more commonly reserved for major battles. So a box of Light Dragoons or Hussars from P...
by Archdukek
Tue Jun 02, 2020 3:35 pm
Forum: Charlie Don't Surf
Topic: Close combat between 2 blinds
Replies: 2
Views: 50

Re: Close combat between 2 blinds

Troops on blinds will normally be automatically spotted at 4” and as it says at the start of section 15 troops which move within 2” of each other whether on blinds or not are in Close Combat.

Dummy blinds are immediately removed.
John
by Archdukek
Tue Jun 02, 2020 3:29 pm
Forum: Charlie Don't Surf
Topic: Measuring movement distance blind
Replies: 4
Views: 57

Re: Measuring movement distance blind

Normally changing formation requires a Big Man to spend a Command initiative and then troops use normal movement to get into position. For a blind I’d do something similar and just measure the farthest distance moved by the blind to move into the new formation. So it would be easy for troops in Swee...
by Archdukek
Tue Jun 02, 2020 3:22 pm
Forum: Charlie Don't Surf
Topic: ambush
Replies: 1
Views: 35

Re: ambush

Hi Jan,
Yes you are correct. You can only Ambush from an unspotted unit on a blind or hidden by a terrain feature as per 7.13.

John
by Archdukek
Tue Jun 02, 2020 3:16 pm
Forum: Charlie Don't Surf
Topic: Can a blind go on overwatch??
Replies: 2
Views: 40

Re: Can a blind go on overwatch??

Like Robert I would allow a Blind to reserve action dice for use later in the Turn which effectively lets you put them on Overwatch.

John
by Archdukek
Tue Jun 02, 2020 11:20 am
Forum: Chain of Command
Topic: Share your favourite house rules
Replies: 19
Views: 420

Re: Share your favourite house rules

Generally I play as written but like Munin may limit the number of multiple phases when introducing new players. (Still remember when I was first introduced to the rules and rolled 5 phases in a row slaughtering my opponent in short order which put him off playing again. Hasn’t happened since.) Only...
by Archdukek
Tue Jun 02, 2020 10:48 am
Forum: Chain of Command
Topic: HE vs Bunkers
Replies: 27
Views: 577

Re: HE vs Bunkers

Understand that this is just my interpretation, but we play it as A. I think I've laid out why we play it that way in sufficient detail in my previous posts. Hi Munin, Given this answer I think you and I may have been arguing at cross purposes. If you consider a bunker under HE fire to still be Har...
by Archdukek
Mon Jun 01, 2020 10:44 pm
Forum: Chain of Command
Topic: Troop Carrier Activation
Replies: 2
Views: 85

Re: Troop Carrier Activation

Yes that’s correct, see Small Fighting Vehicles on page 49.
If the second vehicle is within 4” of the first the JL can order both to move as a section at a cost of 1CI. They’d need to stay together though.

John
by Archdukek
Sun May 31, 2020 9:04 pm
Forum: General d'Armee
Topic: Cavalry unit sizes
Replies: 7
Views: 207

Re: Cavalry unit sizes

Possibly the assumption that cavalry units would be operating at near 80% of full strength. That would rarely be the case once a campaign had started. Particularly Light Cavalry whose squadrons or troops could often be on detached duty and not present with the parent regiment. Also not all the units...
by Archdukek
Sun May 31, 2020 8:47 pm
Forum: Chain of Command
Topic: HE vs Bunkers
Replies: 27
Views: 577

Re: HE vs Bunkers

In doubt, I think it's probably best to consider the period, not the rules. Was HE used against bunkers, or were other armament types preferred. This should give the answer to whether HE effects bunkers. Yes HE was used against bunkers and can be used under the rules. It can cause both casualties a...