Search found 1207 matches
- Mon Apr 12, 2021 6:30 pm
- Forum: General Discussion
- Topic: Is there a co-op/solo-only historical miniatures game out there?
- Replies: 9
- Views: 313
Re: Is there a co-op/solo-only historical miniatures game out there?
I've played a lot of Lardies games solo, and most of them work really well in that context. Chain of Command is particularly good, especially if you randomize supports on one or both sides.
- Wed Apr 07, 2021 9:21 pm
- Forum: Pickett's Charge
- Topic: Regiments fighting close to their discharge date
- Replies: 2
- Views: 125
Re: Regiments fighting close to their discharge date
I would simply class such regiments as "old lags," which would give them decent firing (as reflected in their long experience in the field), but which would make them much less likely to want to be involved in any kind of close assault (either launching or receiving).
- Fri Mar 26, 2021 6:20 pm
- Forum: Chain of Command
- Topic: Scenario Six - Attack on an Objective question
- Replies: 20
- Views: 1661
Re: Scenario Six - Attack on an Objective question
The difference between scenarios 3, 5, and 6 boils down to differences in Force Support and Patrol Phase. Scenario 4 has the additional wrinkle of the attacker being able to race in to capture the objective and end the Turn (which I've both done and had done to me) If you're looking for something th...
- Mon Mar 22, 2021 10:44 pm
- Forum: Chain of Command
- Topic: KO AFV
- Replies: 3
- Views: 440
Re: KO AFV
Yeah, the Germans got very lucky that their Senior Leader was not killed in that particular instance. I've seen a side lose 5 points off their Force Morale in a single phase from having a command tank explode, which is just brutal.
- Tue Mar 16, 2021 4:34 pm
- Forum: Chain of Command
- Topic: Handling casualties in "At The Sharp End" campaigns
- Replies: 25
- Views: 1986
Re: Handling casualties in "At The Sharp End" campaigns
Just as an aside, another thing you can do to avoid the "sacrificial section syndrome" is work it such that the support section(s) always deploy last.
- Mon Mar 08, 2021 9:59 pm
- Forum: Chain of Command
- Topic: Barbarossa Soviets anti-tank questions
- Replies: 16
- Views: 976
Re: Barbarossa Soviets anti-tank questions
The sPzB41 occupies that middle ground between an AT rifle and a true AT gun (like a Pak36). Though small, it also has a gun-shield, so should provide the three men manning it with increased cover (i.e. light cover in the open). The Russian 45mm AT gun is similarly equipped, so even without an entre...
- Tue Feb 23, 2021 8:16 am
- Forum: Infamy, Infamy!
- Topic: Points value for leaders
- Replies: 4
- Views: 302
Re: Points value for leaders
Leaders cost 3 points per level of Status. A Supra Numerum leader costs 1 point.
- Wed Feb 17, 2021 3:49 pm
- Forum: Pickett's Charge
- Topic: Charge Rules
- Replies: 5
- Views: 957
Re: Charge Rules
By the rules as written, so long as a unit has been "involved" in the charge phase it may not also move in the movement phase, which means you would not be able to voluntarily retire. In that sense, launching a charge at a unit is a good way to pin it in place. This makes a fair bit of sense, as ret...
- Tue Feb 16, 2021 11:27 pm
- Forum: Pickett's Charge
- Topic: Sharpshooters
- Replies: 2
- Views: 220
Re: Sharpshooters
Starting out the game in skirmish order means you don't have to spend a turn shaking out into a skirmish line. You're already out and ready to fire at the enemy. Sharpshooters are better than skirmishers in that they get to fire before they evade. They also move faster (20cm instead of 15cm). Finall...
- Tue Feb 16, 2021 9:27 pm
- Forum: Pickett's Charge
- Topic: Charge Rules
- Replies: 5
- Views: 957
Re: Charge Rules
I think the way you handled it is fine. I think it would have been equally fine for the attackers to stay where they were. With both of the previous rounds being "Halt & Volley" results, it sounds like you had several turns in a row of sharp, intense, close-range firefight. In such a situation I cou...