Search found 1207 matches

by Munin
Mon Apr 12, 2021 6:30 pm
Forum: General Discussion
Topic: Is there a co-op/solo-only historical miniatures game out there?
Replies: 9
Views: 313

Re: Is there a co-op/solo-only historical miniatures game out there?

I've played a lot of Lardies games solo, and most of them work really well in that context. Chain of Command is particularly good, especially if you randomize supports on one or both sides.
by Munin
Wed Apr 07, 2021 9:21 pm
Forum: Pickett's Charge
Topic: Regiments fighting close to their discharge date
Replies: 2
Views: 125

Re: Regiments fighting close to their discharge date

I would simply class such regiments as "old lags," which would give them decent firing (as reflected in their long experience in the field), but which would make them much less likely to want to be involved in any kind of close assault (either launching or receiving).
by Munin
Fri Mar 26, 2021 6:20 pm
Forum: Chain of Command
Topic: Scenario Six - Attack on an Objective question
Replies: 20
Views: 1661

Re: Scenario Six - Attack on an Objective question

The difference between scenarios 3, 5, and 6 boils down to differences in Force Support and Patrol Phase. Scenario 4 has the additional wrinkle of the attacker being able to race in to capture the objective and end the Turn (which I've both done and had done to me) If you're looking for something th...
by Munin
Mon Mar 22, 2021 10:44 pm
Forum: Chain of Command
Topic: KO AFV
Replies: 3
Views: 440

Re: KO AFV

Yeah, the Germans got very lucky that their Senior Leader was not killed in that particular instance. I've seen a side lose 5 points off their Force Morale in a single phase from having a command tank explode, which is just brutal.
by Munin
Tue Mar 16, 2021 4:34 pm
Forum: Chain of Command
Topic: Handling casualties in "At The Sharp End" campaigns
Replies: 25
Views: 1986

Re: Handling casualties in "At The Sharp End" campaigns

Just as an aside, another thing you can do to avoid the "sacrificial section syndrome" is work it such that the support section(s) always deploy last.
by Munin
Mon Mar 08, 2021 9:59 pm
Forum: Chain of Command
Topic: Barbarossa Soviets anti-tank questions
Replies: 16
Views: 976

Re: Barbarossa Soviets anti-tank questions

The sPzB41 occupies that middle ground between an AT rifle and a true AT gun (like a Pak36). Though small, it also has a gun-shield, so should provide the three men manning it with increased cover (i.e. light cover in the open). The Russian 45mm AT gun is similarly equipped, so even without an entre...
by Munin
Tue Feb 23, 2021 8:16 am
Forum: Infamy, Infamy!
Topic: Points value for leaders
Replies: 4
Views: 302

Re: Points value for leaders

Leaders cost 3 points per level of Status. A Supra Numerum leader costs 1 point.
by Munin
Wed Feb 17, 2021 3:49 pm
Forum: Pickett's Charge
Topic: Charge Rules
Replies: 5
Views: 957

Re: Charge Rules

By the rules as written, so long as a unit has been "involved" in the charge phase it may not also move in the movement phase, which means you would not be able to voluntarily retire. In that sense, launching a charge at a unit is a good way to pin it in place. This makes a fair bit of sense, as ret...
by Munin
Tue Feb 16, 2021 11:27 pm
Forum: Pickett's Charge
Topic: Sharpshooters
Replies: 2
Views: 220

Re: Sharpshooters

Starting out the game in skirmish order means you don't have to spend a turn shaking out into a skirmish line. You're already out and ready to fire at the enemy. Sharpshooters are better than skirmishers in that they get to fire before they evade. They also move faster (20cm instead of 15cm). Finall...
by Munin
Tue Feb 16, 2021 9:27 pm
Forum: Pickett's Charge
Topic: Charge Rules
Replies: 5
Views: 957

Re: Charge Rules

I think the way you handled it is fine. I think it would have been equally fine for the attackers to stay where they were. With both of the previous rounds being "Halt & Volley" results, it sounds like you had several turns in a row of sharp, intense, close-range firefight. In such a situation I cou...