Search found 1210 matches

by Munin
Thu May 27, 2021 12:13 am
Forum: Chain of Command
Topic: Share your favourite house rules
Replies: 38
Views: 9610

Re: Share your favourite house rules

I use it when I'm teaching or putting on a "learn to play" game at a convention. No one likes to pay money for an event just to get completely housed by the opponent getting a long run of phases.
by Munin
Fri May 21, 2021 2:11 pm
Forum: Infamy, Infamy!
Topic: Who can leaders give activations to?
Replies: 4
Views: 869

Re: Who can leaders give activations to?

In general, a unit with an attached Leader can only be "remotely activated" by a Leader of higher status. As an example, if your entire force were led by a Status 3 leader, under ordinary circumstances he could use one of his Command Initiatives to activate your Gauls (provided they were mobbed up t...
by Munin
Fri Apr 30, 2021 2:05 pm
Forum: Sharp Practice
Topic: Beginner - bit stumped from the very offset
Replies: 5
Views: 1208

Re: Beginner - bit stumped from the very offset

The mechanism is easy - if you have 6 points of Support, you can get something from List 6. Or two things from List 3. Or any combination that adds up to 6. The list's number is essentially how much each entry on that list costs in "points."
by Munin
Mon Apr 12, 2021 6:30 pm
Forum: General Discussion
Topic: Is there a co-op/solo-only historical miniatures game out there?
Replies: 14
Views: 2658

Re: Is there a co-op/solo-only historical miniatures game out there?

I've played a lot of Lardies games solo, and most of them work really well in that context. Chain of Command is particularly good, especially if you randomize supports on one or both sides.
by Munin
Wed Apr 07, 2021 9:21 pm
Forum: Pickett's Charge
Topic: Regiments fighting close to their discharge date
Replies: 2
Views: 508

Re: Regiments fighting close to their discharge date

I would simply class such regiments as "old lags," which would give them decent firing (as reflected in their long experience in the field), but which would make them much less likely to want to be involved in any kind of close assault (either launching or receiving).
by Munin
Fri Mar 26, 2021 6:20 pm
Forum: Chain of Command
Topic: Scenario Six - Attack on an Objective question
Replies: 20
Views: 2335

Re: Scenario Six - Attack on an Objective question

The difference between scenarios 3, 5, and 6 boils down to differences in Force Support and Patrol Phase. Scenario 4 has the additional wrinkle of the attacker being able to race in to capture the objective and end the Turn (which I've both done and had done to me) If you're looking for something th...
by Munin
Mon Mar 22, 2021 10:44 pm
Forum: Chain of Command
Topic: KO AFV
Replies: 3
Views: 581

Re: KO AFV

Yeah, the Germans got very lucky that their Senior Leader was not killed in that particular instance. I've seen a side lose 5 points off their Force Morale in a single phase from having a command tank explode, which is just brutal.
by Munin
Tue Mar 16, 2021 4:34 pm
Forum: Chain of Command
Topic: Handling casualties in "At The Sharp End" campaigns
Replies: 25
Views: 2814

Re: Handling casualties in "At The Sharp End" campaigns

Just as an aside, another thing you can do to avoid the "sacrificial section syndrome" is work it such that the support section(s) always deploy last.
by Munin
Mon Mar 08, 2021 9:59 pm
Forum: Chain of Command
Topic: Barbarossa Soviets anti-tank questions
Replies: 16
Views: 1471

Re: Barbarossa Soviets anti-tank questions

The sPzB41 occupies that middle ground between an AT rifle and a true AT gun (like a Pak36). Though small, it also has a gun-shield, so should provide the three men manning it with increased cover (i.e. light cover in the open). The Russian 45mm AT gun is similarly equipped, so even without an entre...
by Munin
Tue Feb 23, 2021 8:16 am
Forum: Infamy, Infamy!
Topic: Points value for leaders
Replies: 4
Views: 699

Re: Points value for leaders

Leaders cost 3 points per level of Status. A Supra Numerum leader costs 1 point.