One of the biggest questions we have been asked about Chain of Command is if the rules come with a system which allow players to select balanced forces for their games. A point system if you will.
We have, apparently, gained a reputation for being “against” point systems, and to be honest, that is true where a point system allows a force to be fielded which bears no relation to forces which existed in reality. We will be posting an article here tomorrow which looks at why unit structures are important within our games. Ultimately the structure of our units reflects their training and they way they are intended to fight – this in itself produces some huge differences in the way that various forces fight and adds an incredible amount of colour to our games.
In the meantime, the following piece on You Tube will allow you to see just how we do allow the player a huge range of choices with the force they field.
“You’ve got to fight for what you want, for all that you believe” Praefectus Constantine’s voice soared as he spoke to his men, “It’s right to fight for what we want, to live the way we please. As long as we have done our best then no-one can do more, and life and love and