We are very pleased to announce that the first preview videos for Chain of Command are now on You Tube.
The first video covers the pre-game Patrol Phase which has been developed in order to kick the game off with a short mini-“game within a game” which really accelerates the game through to the point where the action is about to begin. This is designed to represent the players’ knowledge of the terrain and the enemy’s whereabouts. More importantly it tells the player which ground he “owns”, and where he can deploy his troops to rapidly and safely before they need to take a more cautious and pragmatic approach. The number of Patrol Markers, their starting positions and who moves first and how often will vary depending on the scenario. The example shown here is just one simple example from the encounter battle scenario, but the basic principles can be seen.
Part Two looks at the turn sequence and troop activation mechanism. This is, we think, a totally new concept which takes a leap towards the wargame designers ultimate goal (ours anyway!) of a truly turn free game. Imagine a game where a turn equated to a half in a game of Rugby, or a quarter in a game of US Football, within that broad period of play you would have an unspecified number of phases in which the players took the initiative in a non-linear way. So, I could have this phase, you could have the next, but then after that I could get two on the trot before it went back to you. As in that rugby or football match, and indeed war, you would see that play ebbs and flows but in an previously undertmined manner, with the players uncertain of what twists and turns are round the corner.
The activation sequence for our miniature troops is designed to allow the gamer to put together a short series of plays in each phase, making the most of what opportunities present themselves. What results is a fast and frantic game with an amorphous structure which the players shape to form the storyline of the battle.
Part 3 of the Chain of Command series looks at the basics of fire and movement. This is VERY simple stuff as we have intentionally kept this straight-forward and easy to learn.
These videos can also be viewed directly on You Tube
- Part 1: http://www.youtube.com/watch?v=XiT70m6CJO8
- Part 2: http://www.youtube.com/watch?v=aT9GPB5PoCE
- Part 3: https://www.youtube.com/watch?v=8VdFqPkDXLU
And the good new is that we will be in the studio again soon recording part three and a whole series on Dux Britanniarum.