1/3000 versus 1/1200 Ships

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baxterj
Posts: 24
Joined: Tue Sep 03, 2013 9:20 pm

1/3000 versus 1/1200 Ships

Post by baxterj » Thu Jun 14, 2018 1:59 am

Considering jumping into KMH, but dont want to go down the (preferred) route of Langtons until I play the game a few times. The Forged in Battle fleets look to be cheap and easy to paint option to start with. Has anyone modified the rules to play with this scale yet?
John

Archdukek
Posts: 3664
Joined: Tue Sep 03, 2013 11:49 pm
Location: Linlithgow, West Lothian, UK

Re: 1/3000 versus 1/1200 Ships

Post by Archdukek » Thu Jun 14, 2018 8:59 am

Hi John,
I can't see any reason why you would need to modify the rules at all, they should work fine. I use Tumbling Dice 1:2400 ships for Kiss Me Hardy games which I think fit the rules perfectly and make handling squadrons of ships on a reasonable size table doable.

The Langton 1:1200 ships are beautiful but personally I think are too large for handling more than 3-4 ships per side. Our annual Trafalgar game in 1:1200 is spectacular but cramped. If anything the rules need adjusting to accommodate the 1:1200 ships in my view.

John

baxterj
Posts: 24
Joined: Tue Sep 03, 2013 9:20 pm

Re: 1/3000 versus 1/1200 Ships

Post by baxterj » Thu Jun 14, 2018 10:06 pm

Thanks John, do you like the TD ships? I have been looking at those too, along with the Hallmark ones. FIB are 1/3000 and you cant buy them seperatly either, so 1/2400 might be the day to go.

What do you think that you need as an initial order of ships for KMH? 2-3 ships per side?

Archdukek
Posts: 3664
Joined: Tue Sep 03, 2013 11:49 pm
Location: Linlithgow, West Lothian, UK

Re: 1/3000 versus 1/1200 Ships

Post by Archdukek » Fri Jun 15, 2018 9:23 am

Hi John,
Yes I do like the Tumbling Dice ships. They paint up very nicely and have survived a number of years of less than gentle handling by players and myself.

One of their Discount Starter Packs (ASN MSP1) will give you a nice mix of ships which you can use as a core force for one side with plenty of choices, or split into two forces to learn the rules. I find players can handle 3-4 ships fairly easily once they grasp the rules. My scenarios usually start by pitching a squadron of 3 British '74s against 4 French and build from there.

The rules are designed for squadron actions so they work best with Ships of the Line in my opinion. I rarely use frigates or smaller though they are catered for, but I think the rules need a bit of tweaking if you are wanting to play single frigate on frigate actions. In that case I simply double the rating of the vessel and take it from there.

John

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