Commanding Artillery

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Gunner
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Commanding Artillery

Post by Gunner » Thu May 17, 2018 8:26 am

Am I right in saying that the gun crew has an officer. Is he status 1? Or is he 2. Not sure.

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FrenchricusRex
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Re: Commanding Artillery

Post by FrenchricusRex » Thu May 17, 2018 2:07 pm

No, gun crews do not have an organic officer. If you want a dedicated leader for a gun, you will have to purchase one (3 points for a status I, 6 for a status II, etc.).

Although the price does include a limber, if you have the model.

Gunner
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Re: Commanding Artillery

Post by Gunner » Thu May 17, 2018 4:48 pm

So if you don’t purchase with points, who issues order for move and fire? Or is the gun activated on flags or cards/chips?

Peter
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Re: Commanding Artillery

Post by Peter » Thu May 17, 2018 4:55 pm

As you say, flags would be needed, or (I presume) the force commander. Buying a leader is a good idea.

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FrenchricusRex
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Re: Commanding Artillery

Post by FrenchricusRex » Thu May 17, 2018 6:06 pm

For command purposes, a gun is treated like any other group. It can be activated by an attached leader, or by any other leader within command range.

If using a leader not attached to the gun, he does have to outrank any leaders attached to the gun to activate it. For example, if a lieutenant is attached to a gun, a Sargent couldn't tell the gun to activate.

I would second that it is usually a good idea to purchase a leader to manage a gun. Ideally, a status II, so he can rally shock and keep the gun firing.
Last edited by FrenchricusRex on Thu May 17, 2018 7:31 pm, edited 2 times in total.

Peter
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Re: Commanding Artillery

Post by Peter » Thu May 17, 2018 6:44 pm

Don't know that I'd allow any leader to command a unit from a different arm. I generally don't allow infantry leaders to command cavalry, for example. The force leader is an exception.

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FrenchricusRex
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Re: Commanding Artillery

Post by FrenchricusRex » Thu May 17, 2018 7:08 pm

While that is certainly a valid take, the rules do not demand it.

Archdukek
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Re: Commanding Artillery

Post by Archdukek » Thu May 17, 2018 7:34 pm

As FrenchricrusRex says the rules permit any Leader to control any troops there are no restrictions as to troop type or quality (page 24). However, if you want to impose restrictions you are free to do so.

As for controlling a gun, it is good advice to purchase a dedicated leader otherwise you will be dependent on using a Command card or another Leader, probably the Force Commander.

John

Gunner
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Re: Commanding Artillery

Post by Gunner » Thu May 17, 2018 8:49 pm

Excellent. Many thanks for your advice guys!

Contrarius
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Re: Commanding Artillery

Post by Contrarius » Fri May 25, 2018 7:16 am

I’m finding that the overall force commander does a reasonably good job at activating the arty, especially if he has no other troops to command and has a musician in tow to double his activation range. He can then stay out of the close fighting while rallying shock off retreating/broken units. Quite possibly it would be worth paying 3 points to bump him up to level IV, giving him more rallying power and an even greater activation range.

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