new Meeples and Miniatures podcast on TFL

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MikeH
Posts: 100
Joined: Wed Sep 04, 2013 8:16 pm

new Meeples and Miniatures podcast on TFL

Post by MikeH » Mon May 14, 2018 8:46 pm

what-ho all and chocks away

with the release of Warlords Blood Red Sky us plucky chaps at Meeples and Miniatures decided it was time to review an aerial games and we thought we'd buck the trend and chat about Bag the Hun

this is mainly because I've just started playing it and wanted to share my thoughts on the game with the Meeples audience

you can find the podcast here https://meeples.wordpress.com/2018/05/1 ... g-the-hun/

please let us know if you enjoy it (or what rules I got wrong)

Pip-Pip
catch me on twitter Wargamer_Mike
Or hear my whittering on about stuff on the Meeples and Miniatures podcast and on my Blog http://mikehobbs.co.uk

mellis1644
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Re: new Meeples and Miniatures podcast on TFL

Post by mellis1644 » Tue May 15, 2018 7:27 pm

I enjoyed the pod review. As a question to you Mike or others in general. Is BTH2 designed as 1 vs 1 or at worse a 1 vs 2 game ? I get the impression it's designed for that with a multiple sections each vs. a true multi-player game. So a good 12-30 planes in the air for a 2 player game.

I ask as we play Check Your 6! (CY6!) as big multi-player games with a couple of planes each and have a great game once or twice a year. It works great with 5 to 10 players and the sequential planning/moves all seems to work out well. Those are usually bomber escort missions so end up with 20-30 planes on the table. There is limited downtime for players so it woks as a convention multi-player game. At the same time too many planes for a single player and it slows down - too much book keeping and pre-planning I find. So not that great for a 1 vs 1 game unless it's a small dogfight sparing.

I'm concerned as some of our usual aerial crowd tried the lardie WW1 game (algernon pulls it off) at a local convention when it was put it on (not sure who ran it now). The general comment and feeling was it did not work for us in that format with too much waiting for others to move vs. you doing something. Also there were questions around the odd feeling of random card movement for an air game 'not feeling right'. Again I think too many players and wait times exacerbated this issue/effect. So we never got into it compared to CY6/Wings of glory!

Thus I'm just checking my thoughts are right for the scope of the game. A big 2 player arial game would be fun, and able to hit the table more often than the big multi-player games. But I don't want to have the wrong impression of the game...

Archdukek
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Re: new Meeples and Miniatures podcast on TFL

Post by Archdukek » Tue May 15, 2018 11:26 pm

In my experience BTH works best when each player controls 3-6 aircraft and you can play 1v1 up to say 3v3 though the latter might be too slow for some. 2v2 is fine. You could also play it solo using the Squadron Forward supplement by Joe Legan. Once the formations are broken up you will be controlling individual aircraft so I'd hesitate to field as many as 20-30 planes.

Obviously it does depend on the scenario and choice of planes to some degree. A fighter attack on a bomber stream plays very differently from two fighter units dogfighting over the South of England.

John

MikeH
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Re: new Meeples and Miniatures podcast on TFL

Post by MikeH » Thu May 17, 2018 6:24 pm

I can only agree with the comments so far 2v2 is a great game, any more players than that and I think it might slow down a bit
catch me on twitter Wargamer_Mike
Or hear my whittering on about stuff on the Meeples and Miniatures podcast and on my Blog http://mikehobbs.co.uk

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Nick
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Re: new Meeples and Miniatures podcast on TFL

Post by Nick » Fri May 18, 2018 11:24 am

If you're waiting a long time for your move in BTH then it might be a sign that you are losing. The game allows players with altitude bonus, credible formations and better pilots to activate more frequently, allowing the game to generate that 'they're all over us' feeling. Activation is generally by section (although character and Ace cards allow individual activations), and with both Fire cards and Movement cards being included fseperately, it's quite a rare game that has long pauses.

IMO BTH works best for squadron sized engagements, and for aerial attacks on ground and shipping where it really steps into its own. I'm looking forward to leading my IJN Vals and Kates against a US Navy squadron at OML in a few weeks. Hopefully with some Zeros flying top cover.

And I just want to say thanks to Mike and the meeples crew for reviewing such and old game and bringing it infront of a new audience.

CY6 is a good game for sure. There's room for both.

Also tweeting as @Dozibugger https://twitter.com/Dozibugger
And don't forget to follow Toofatlardies on Facebook https://www.facebook.com/Toofatlardies/

mellis1644
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Re: new Meeples and Miniatures podcast on TFL

Post by mellis1644 » Fri May 18, 2018 12:58 pm

Thanks - I'll have to pick the PDF(s) up at some point. I'm hoping as said it might fill the role of small number of players WW2 air game. I'm a big fan of CY6 for the bigger player participation games, as the dynamics of move choices etc are simple enough for newbies to pick up but reasonably model the flight dynamics enough to feel 'right'.

I think the ww1 where each player had a plane and there were 8 or so players (all newbies) really did not show the 'lardie flight model' well. Way too long between player actions hurt the feel and had people quickly distracted to other things vs. engaged in the game.

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