Moderators: Laffe, Vis Bellica

Post Reply
Posts: 7
Joined: Tue Mar 24, 2020 11:51 pm


Post by countsean » Tue Mar 24, 2020 11:53 pm

How would one put the Sturmtiger into the game? I'd assume similar stats to the Tiger I for armor, but how would you deal with the reload and strike?

Posts: 76
Joined: Sun Jun 24, 2018 4:59 pm

Re: Sturmtiger?

Post by Herkybird » Wed Mar 25, 2020 9:39 am


I think the armour was slightly less than a Tiger 2, and more than a Tiger 1, so I would opt for an armour of 11, myself.

The Rocket propelled is more of a problem! Allegedly, one shot which missed landed in a group of 5 Shermans - resulting in the disablement of all of them!!!
It was loaded with a small internal crane inside the firing compartment, which needed all the crew to operate.

My suggestion would be to only allow the gun to fire in a turn after a total of 3 reloads have been scored in one round of command dice rolls.

I bet the Lardies, themselves, will have a far more workeable and elegant suggestion for you though!!! :P

Posts: 1165
Joined: Wed Sep 04, 2013 1:41 pm

Re: Sturmtiger?

Post by Peter » Wed Mar 25, 2020 2:06 pm

I'm intrigued. It was hardly intended to fight other tanks. I'd imagine it would be pulled out of an area where enemy armour was operating. So what's the scenario?


Posts: 837
Joined: Wed Sep 04, 2013 3:22 am
Location: Abbotsford, British Columbia, Canada

Re: Sturmtiger?

Post by siggian » Wed Mar 25, 2020 3:33 pm

Oh, this is WAT. Ignore this comment.

User avatar
Truscott Trotter
Posts: 7213
Joined: Mon Sep 09, 2013 11:11 pm
Location: Tasmania the Southernmost CoC in the world

Re: Sturmtiger?

Post by Truscott Trotter » Thu Mar 26, 2020 12:39 am

I think you might find the minimum range of the rocket too large for the table - unless playing in 6mm?

Post Reply