Doubts on point costs and big tanks

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dmborque
Posts: 6
Joined: Mon Jun 17, 2019 10:19 am

Doubts on point costs and big tanks

Post by dmborque » Thu Aug 15, 2019 11:42 am

Hi there!
We are starting to play this game and after 6 games we are having a blast with the fast, yet tactical, rules.

The way we usually play is 1vs1, with each player fielding several tanks.
We agree on the amount of points each player can use and the war period, and then each player "buys" his tanks using the points system.
But we have the feeling that the points system fails when one side is using BIG tanks (jagdpanther or similar).

In the last 2 games the German was using 1 Jagdpanther, 1 Tiger I and 1 Stug IV. The British, an assortment of 5-6 tanks with Comets, Fireflys and M10. In both games the British tanks were utterly destroyed without even inflicting a single damage die.
Even after correcting point costs (along the lines of forum user @Herkybird) the result was the same.

Now we have the feeling that even a single Jagdpanther would be able to destroy 5-6 British end-war tanks! Which might be historically correct!? :)
So, is this something that should happen? What are the feelings of the more experienced players?

The game is so fun that we would like to start a league, but we don't know how to provide a way to leverage sides.

So, we should...
1. avoid using BIG tanks (though I have the feeling that the same problem will arise everytime there is a 3-4 difference in strike and armour dice)
2. not play like this. The game is not well suited for a points total then buy your tanks
3. use another point costs table
4. the British player can do it, he just has to learn to play the game (while the Geman player does practice shooting :))
5. that was bad luck for the British player. Keep playing and you'll see the points system is ok-ish.

Thanks for reading!

SteveC
Posts: 3
Joined: Wed Apr 24, 2019 3:23 pm
Location: Bath, UK

Re: Doubts on point costs and big tanks

Post by SteveC » Thu Aug 15, 2019 7:28 pm

There is an alternative points system which does push up the cost of 'big' tanks.

We've played with 2 Tiger Is versus a British troop of 2 Shermans and a Firefly and a scratch team of a couple of Churchills. Worked OK but we used 2 6'x4' boards with lots of blocking terrain so that the Allied armour couldn't be picked off at long range unless they were careless.

The players with the Tigers won the day as they managed to team up and cover all the avenues of approach. My Firefly couldn't hit a barn door and spent most of the time too far off on the flank to get more than a couple of shots off. Being classed a slow and some less than wonderful movement dice didn't help :(

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