Emergency limbering of Foot Artillery

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baxterj
Posts: 74
Joined: Tue Sep 03, 2013 9:20 pm

Re: Emergency limbering of Foot Artillery

Post by baxterj »

I would have thought that a cavalry charge would have been the perfect circumstances to do this

Archdukek
Posts: 5206
Joined: Tue Sep 03, 2013 11:49 pm
Location: Linlithgow, West Lothian, UK

Re: Emergency limbering of Foot Artillery

Post by Archdukek »

Basically any time the battery is charged and has time to evade, unless it's in a prepared position or well supported, if the player chooses.

John

bellebsc
Posts: 157
Joined: Mon Jul 09, 2018 10:57 am

Re: Emergency limbering of Foot Artillery

Post by bellebsc »

The only time they can is an emergency limber but it cost a one casualty.

Archdukek
Posts: 5206
Joined: Tue Sep 03, 2013 11:49 pm
Location: Linlithgow, West Lothian, UK

Re: Emergency limbering of Foot Artillery

Post by Archdukek »

Sorry loose wording on my part as I dashed off a quick reply. You're right only a limbered battery can evade.

A deployed battery needs to act in its own movement phase. Limbering up counts as a Formation Change and normally a foot artillery can only change formation or move, not both. (Artillery section top of page 59) so it will take 2 turns to limber up and move off. However, some Foot artillery can use the Emergency Limber procedure to limber up and move in the same Turn at the cost of a fatigue casualty.

So in your example, if the French foot battery saw the Prussian Hussars approaching leaving the battery at risk of being charged next Turn. Rather than simply limbering up so that they can then evade if charged, they might decide to use the Emergency Limber procedure to put a bigger gap between them and the approaching cavalry now. Bearing in mind limbered foot artillery can only evade 20cm while cavalry can charge 35cm this could be a good idea.

You can also use it to withdraw your battery if it becomes too exposed or low on ammo, etc.

John

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