Pictures from Quar What a Tanker! game

Moderators: Vis Bellica, Laffe

Post Reply
andyskinner
Posts: 119
Joined: Tue Oct 01, 2013 9:45 pm
Location: Massachusetts, USA

Pictures from Quar What a Tanker! game

Post by andyskinner » Sun Jan 06, 2019 1:00 am

I'm one of those who have used Chain of Command for my Quar, an imaginary but not too crazy force from Zombiesmith.

I wanted to use their tanks (they call them "tractors") in a simple game, and we had fun trying out What a Tanker!

Not much of a battle report, but some pictures:

https://photos.app.goo.gl/RFrpF6EsqzWNjJBCA

andy

andyskinner
Posts: 119
Joined: Tue Oct 01, 2013 9:45 pm
Location: Massachusetts, USA

Re: Pictures from Quar What a Tanker! game

Post by andyskinner » Sun Jan 06, 2019 1:28 pm

Some thoughts:
I had printed out some reference sheets, but did not use them. I could use tabs on a few pages of the book.
I confused drive dice with the d6 used to move a few times. For example, one time I gave up d6 for moving over an obstacle, when I should have used a drive dice.
It probably would have been a bit better length if we'd gotten damage right. Now I remember you can do more than one temporary damage to dice, or one permanent and one temporary.
I may look into tokens that reflect the damage effects, so I don't write on dashboard during game.

Questions:
* Can you turn while backing up?
* Can you turn a turret while backing up?
* My son wanted to go later in the sequence, wanting us to go forward first. He suggested using wild die to subtract one from initiative roll. Not really a question, more a suggested house rule.
* Rules say you modify hit roll with same modifiers you use for acquiring. However, that doesn't apply to Low Profile does it? Low Profile only applies to acquiring, and not to hit? Small only applies to hit and not acquire.
* If you are hit and must back up by your 1-5 roll, do you subtract damage from movement?
* It doesn't seem that TD is counted toward points for the tanks in the book. I'd have thought that was a big enough effect to need to be counted. Any idea why?

thanks
andy

Herkybird
Posts: 51
Joined: Sun Jun 24, 2018 4:59 pm

Re: Pictures from Quar What a Tanker! game

Post by Herkybird » Sun Jan 06, 2019 7:47 pm

I would say;

Yes, you can turn while reversing, and turn a turret.
The 'House Rule' is reasonable to me, using a saved 6 to reduce your chance of going first.
The 'to hit' and 'to acquire' modifiers are the same, mainly involving obstacles between observer/shooter and target. You just count 'Low Profile' if rolling to acquire, and 'Small' when shooting.
We do not count mobility loss from damage against compulsory retreats, though others may disagree.
I too think the failure to add a +1 to the cost for the TD status is a mistake.

I hope this is helpful?

Richard.

User avatar
Truscott Trotter
Posts: 5875
Joined: Mon Sep 09, 2013 11:11 pm
Location: Tasmania the Southernmost CoC in the world

Re: Pictures from Quar What a Tanker! game

Post by Truscott Trotter » Sun Jan 06, 2019 8:25 pm

We use counters rather than dice for deciding order of movement.

This keeps players guessing as to the order of play.

In addition if you spend a 6 you can add in another counter or your tank and take your move on either counter as they are drawn.

User avatar
Seret
Posts: 3769
Joined: Sat Jul 05, 2014 7:45 pm
Location: Kent UK
Contact:

Re: Pictures from Quar What a Tanker! game

Post by Seret » Mon Jan 07, 2019 1:04 am

Loving the converted Jawa Sandcrawler!

andyskinner
Posts: 119
Joined: Tue Oct 01, 2013 9:45 pm
Location: Massachusetts, USA

Re: Pictures from Quar What a Tanker! game

Post by andyskinner » Mon Jan 07, 2019 1:45 pm

Thanks for responses.

I like the idea of drawing counters, and allow choosing between 2 on the wild die.

andy

User avatar
Truscott Trotter
Posts: 5875
Joined: Mon Sep 09, 2013 11:11 pm
Location: Tasmania the Southernmost CoC in the world

Re: Pictures from Quar What a Tanker! game

Post by Truscott Trotter » Mon Jan 07, 2019 7:18 pm

Widh it was mine but I pinched it from another tanker ;) :D

Post Reply