I am a huge fan of Platoon Forward, especially the solo play aspects and I am happy with how it plays with IABSM. However, I am keen to play smaller scale actions and I was wondering if TW&T would work better than CoC, primarily because of card activation. I love CoC, but I am not convinced it is the best set for solo play.
Does anyone have any thoughts that have been tempered by actual toys on the table experience?
TW&T for solo play
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- John Thomas8
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Re: TW&T for solo play
Having played at least a dozen of both solo, TW&T is better at soloing.
YMMV.
YMMV.
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Re: TW&T for solo play
Certainly, just give the opposing force an objective and play them as they would reasonably be played. You can handle dynamic or hesitant enemy commanders by just throwing those cards in the deck. Platoon Forward is excellent for coming up with random forces, as you've mentioned!
Re: TW&T for solo play
This is a very late answer to a ridicilously old post, but better late than never!
I find COC gives me too much to do/decide at a solo level and it's not so much fun, however IABSM played at platoon level lets me eat the gaming elephant, one bite at a time...
Simply scale down your IABSM game one level from company to platoon level – I use Chain of Command forces and force lists, but play them with IABSM.
Thus an infantry company of three platoons becomes a platoon of three squads/sections, an armoured platoon becomes one vehicle.
Then, during play, a card which allows you to activate Infantry Platoon 1 = Infantry Squad 1; Armoured Platoon 1 = Tank 1 etc
Give it a try
I find COC gives me too much to do/decide at a solo level and it's not so much fun, however IABSM played at platoon level lets me eat the gaming elephant, one bite at a time...
Simply scale down your IABSM game one level from company to platoon level – I use Chain of Command forces and force lists, but play them with IABSM.
Thus an infantry company of three platoons becomes a platoon of three squads/sections, an armoured platoon becomes one vehicle.
Then, during play, a card which allows you to activate Infantry Platoon 1 = Infantry Squad 1; Armoured Platoon 1 = Tank 1 etc
Give it a try
Last edited by alphus99 on Tue Feb 08, 2022 2:10 pm, edited 2 times in total.
Re: TW&T for solo play
That's more or less what TW&T does. It's tailored to fit the platoon level better, but it's the original platoon level rules, using the IABSM approach.
Re: TW&T for solo play
I was a playtester for CoC and Rich and I have had several discussions on this topic and I think he would agree with this statement. TW&T is a better simulation of small unit combat but a good game while CoC is a good simulation of small unit tactics but a great game. CoC relies on dice more and allows you to pick your support with points which can be great fun but not as realistic.
I love TW&T and it is great for Platoon Forward. That was the game system I was using when I wrote Platoon Forward.
Hope that helps.
Joe
I love TW&T and it is great for Platoon Forward. That was the game system I was using when I wrote Platoon Forward.
Hope that helps.
Joe