Imposible hits

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bvera
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Imposible hits

Post by bvera » Sun Apr 15, 2018 3:28 pm

A SPG turretless tank receives a critical hit
1/ should I roll for hull or turret, or is it automatically a hull hit?
2/ if needing to roll, is a turret hit treated as an impossible hit?
Benito
...and visit my blog! http://mylardiesgames.blogspot.com.es/

batesmotel34
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Re: Imposible hits

Post by batesmotel34 » Sun Apr 15, 2018 4:03 pm

Just consider it a superstructure hit. Ignore a hit affecting turret rotation. Any other hits have normal affect.

Chris.
Last edited by batesmotel34 on Mon Apr 16, 2018 12:05 pm, edited 1 time in total.

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Seret
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Re: Imposible hits

Post by Seret » Sun Apr 15, 2018 5:21 pm

Casemate tanks still have optics and crew, so the first and third result on the "permanent damage" table still work. Not quite sure what to do about the 2nd one though?

Archdukek
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Re: Imposible hits

Post by Archdukek » Sun Apr 15, 2018 6:10 pm

Perhaps simplest to say they ignore it but still take a Permanent damage and lose a command dice.

John

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bvera
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Re: Imposible hits

Post by bvera » Mon Apr 16, 2018 11:59 am

That was my thought, just checking I was missing something
Thanks
Benito
...and visit my blog! http://mylardiesgames.blogspot.com.es/

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