Roman and Barbarian Command Quick Reference
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Roman and Barbarian Command Quick Reference
Ok, having played my first solo test game I realised much of the time I spent thumbing through the manual was spent in establishing what and when a Roman commander could do when activated or when and how they could use drill.
In an effort to ensure I got most of this straight in my head I decided to put together a Roman command quick reference. I have no idea if it's of any use to anyone else but I'd be eternally grateful if anyone with a decent understanding of the rules could have a look through and pick any mistakes I've made out?
I intend to get a mate of mine to have a go at this and in the event he chooses to play Romans I thought it would speed his learning curve a bit. Once I have this all down and straight I'll probably do a Barbarian one as well to include Ambushing and Controlled / Uncontrolled movement of a mob etc
If anyone wants to tart up my embarrassing layout with something much flashier and "on-brand" let me know
EDIT: Barbarian command sheet now up. I'm nowhere near as confident with this one as I haven't play tested it (Under an Iron Sky dominating my table at the moment) but it is drawn from notes I made when playing but any feedback gratefully received as per the Roman one, if there's anything else you think should be added please let me know. I decided the Ambushing rules were more important in the space provided than the "Controlled / Uncontrolled movement rules in the end.
Link to my Google Drive PDF
Roman Command
https://drive.google.com/file/d/13McH5a ... sp=sharing
Barbarian Command
https://drive.google.com/file/d/1q3CJqo ... sp=sharing
In an effort to ensure I got most of this straight in my head I decided to put together a Roman command quick reference. I have no idea if it's of any use to anyone else but I'd be eternally grateful if anyone with a decent understanding of the rules could have a look through and pick any mistakes I've made out?
I intend to get a mate of mine to have a go at this and in the event he chooses to play Romans I thought it would speed his learning curve a bit. Once I have this all down and straight I'll probably do a Barbarian one as well to include Ambushing and Controlled / Uncontrolled movement of a mob etc
If anyone wants to tart up my embarrassing layout with something much flashier and "on-brand" let me know
EDIT: Barbarian command sheet now up. I'm nowhere near as confident with this one as I haven't play tested it (Under an Iron Sky dominating my table at the moment) but it is drawn from notes I made when playing but any feedback gratefully received as per the Roman one, if there's anything else you think should be added please let me know. I decided the Ambushing rules were more important in the space provided than the "Controlled / Uncontrolled movement rules in the end.
Link to my Google Drive PDF
Roman Command
https://drive.google.com/file/d/13McH5a ... sp=sharing
Barbarian Command
https://drive.google.com/file/d/1q3CJqo ... sp=sharing
Last edited by Sincilbanks on Thu Dec 03, 2020 9:04 pm, edited 3 times in total.
- redmist1122
- Posts: 679
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- Location: Arizona, USA
Re: Roman Command Quick Reference
Just downloaded it...looks pretty good. Will use it the next game out and give you back some feedback.
Greg P.
Tucson, AZ, USA
Tucson, AZ, USA
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Re: Roman Command Quick Reference
Thank you so much! After Rich's brilliant command video I can remove the question in brackets for the "order a group commanded by a super numeria" option since he clarified it in that video, I'm sure there'll be other clarifications and amendments needed though!redmist1122 wrote: ↑Sun Aug 30, 2020 2:38 amJust downloaded it...looks pretty good. Will use it the next game out and give you back some feedback.
Re: Roman Command Quick Reference
Hi
It would be great if you did this for barbarians also.
Thanks
William
It would be great if you did this for barbarians also.
Thanks
William
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Re: Roman Command Quick Reference
Just spotted this post.
Excellent job and yes please for a Barbarian version.
Its an excellent aid to learning and playing the game. Haven't had chance to sense check it yet (which is not to suggest inaccuracy) but I would like to use it in a game or five at the very least to see how it goes! I wish it had been around when I started playing.
For me its still going to be really useful for gaps in playing the rules, when off doing other periods. There is nothing more certain to cause frustration than returning to a set you enjoy only to find you have forgotten half of them in the meantime!
This is particularly important for playing Romans, where there are a lot of specific things they can do at various points in the game that are easy to lose along the way!
Excellent job and yes please for a Barbarian version.
Its an excellent aid to learning and playing the game. Haven't had chance to sense check it yet (which is not to suggest inaccuracy) but I would like to use it in a game or five at the very least to see how it goes! I wish it had been around when I started playing.
For me its still going to be really useful for gaps in playing the rules, when off doing other periods. There is nothing more certain to cause frustration than returning to a set you enjoy only to find you have forgotten half of them in the meantime!
This is particularly important for playing Romans, where there are a lot of specific things they can do at various points in the game that are easy to lose along the way!
- redmist1122
- Posts: 679
- Joined: Sat Mar 21, 2015 1:58 am
- Location: Arizona, USA
Re: Roman Command Quick Reference
Speaking of a barbarian version...has there been any movement yet?
Thanks.
Thanks.
Greg P.
Tucson, AZ, USA
Tucson, AZ, USA
Re: Roman Command Quick Reference
Really good aid!
I feel that something like this is necessary for both sides as the rules are asymmetrical for each side
I like that point 6) distinguishes that the leader needs to be attached to a group to remove shock.
However, under 1 command initiative, point 2) says to fight in close combat if already in close combat.
If you look at p60 7.6.2 and 7.6.8, it costs nothing
Also, under supra numerum leader commanding,2)iii), if already in close combat can throw missiles.
p50
"Groups in Close Combat, or those supporting them may not be targeted with missiles"
I feel that something like this is necessary for both sides as the rules are asymmetrical for each side
I like that point 6) distinguishes that the leader needs to be attached to a group to remove shock.
However, under 1 command initiative, point 2) says to fight in close combat if already in close combat.
If you look at p60 7.6.2 and 7.6.8, it costs nothing
Also, under supra numerum leader commanding,2)iii), if already in close combat can throw missiles.
p50
"Groups in Close Combat, or those supporting them may not be targeted with missiles"
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Re: Roman Command Quick Reference
I'm afraid I wasted my week off punching, clipping and learning 1985:Under an Iron Sky so no progress!redmist1122 wrote: ↑Tue Nov 10, 2020 12:45 amSpeaking of a barbarian version...has there been any movement yet?
Thanks.
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Re: Roman Command Quick Reference
Excellent, thank you very much for taking the time to give me the feedback! I'll look into those and sort them out...Sincilbanks wrote: ↑Thu Nov 12, 2020 8:54 pmI'm afraid I wasted my week off punching, clipping and learning 1985:Under an Iron Sky so no progress!redmist1122 wrote: ↑Tue Nov 10, 2020 12:45 amSpeaking of a barbarian version...has there been any movement yet?
Thanks.