Single man turrets

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Simon
Posts: 18
Joined: Tue Jul 17, 2018 3:56 pm

Single man turrets

Post by Simon »

I believe that certain tanks (eg some French ones) were disadvantaged by having the commander having to perform several roles due to the turret only being big enough for one person. Has anyone attempted to replicate this eg by having less command dice available or perhaps not allowing a shoot and reload in the same turn?

Regards

Simon

rim66
Posts: 685
Joined: Wed Sep 04, 2013 7:09 am

Re: Single man turrets

Post by rim66 »

I think I may be right in saying an article in the upcoming Special may deal with these very issues!

Kind regards,

Richard aka Monty Lardo

Simon
Posts: 18
Joined: Tue Jul 17, 2018 3:56 pm

Re: Single man turrets

Post by Simon »

Excellent news!

Simon

BaronVonWreckedoften
Posts: 696
Joined: Wed Jan 11, 2017 10:28 am

Re: Single man turrets

Post by BaronVonWreckedoften »

As well as dealing with those greedy tanks that had more than one gun.
No plan survives first contact with the dice.

Simon
Posts: 18
Joined: Tue Jul 17, 2018 3:56 pm

Re: Single man turrets

Post by Simon »

That will be good as well. The M3 Lee/Grant is my favourite looking tank - reminds me of the ome in the Wacky races kids cartoon that I used to watch many decades ago!

Simon

michaelk1776
Posts: 3
Joined: Wed Oct 24, 2018 3:19 pm

Re: Single man turrets

Post by michaelk1776 »

I have thought of this after watching some (actually a lot) of the "Chieftain's Hatch", and for;

TWO-MAN turrets, I would say that a tank CANNOT RELOAD while UNBUTTONED (the commander/loader is busy observing), and vice versa (while loading the commander/loader is unable to spot). This would force the tanks to remain BUTTONED if they want to be able to reload.

For SINGLE MAN turrets, while UNBUTTONED, they CANNOT LOAD, AIM, or SHOOT. When BUTTONED, they can do anything, BUT, if they RELOAD, they lose their AIM (taking their eye off the target to reload a shell).

batesmotel34
Posts: 417
Joined: Thu May 15, 2014 12:14 pm

Re: Single man turrets

Post by batesmotel34 »

michaelk1776 wrote:
Sat Jul 13, 2019 3:53 am
I have thought of this after watching some (actually a lot) of the "Chieftain's Hatch", and for;

TWO-MAN turrets, I would say that a tank CANNOT RELOAD while UNBUTTONED (the commander/loader is busy observing), and vice versa (while loading the commander/loader is unable to spot). This would force the tanks to remain BUTTONED if they want to be able to reload.

For SINGLE MAN turrets, while UNBUTTONED, they CANNOT LOAD, AIM, or SHOOT. When BUTTONED, they can do anything, BUT, if they RELOAD, they lose their AIM (taking their eye off the target to reload a shell).
For most 2 man turrets, the commander is the gunner, not the loader AFAIK. Certainly true for Soviet tanks such as the T-34.

My thought for a simple rule for 2 man turret is just to require that a tank be buttoned in order to be able to fire. This will introduce a delay between acquiring and aiming while unbuttoned which feels about right.

Your rule for 1 man turrets sounds about right although I think I might remove the loss of aim when reloading. Given most one man turrets are relatively small main guns (47mm and below), I suspect that reloading probably didn't require much change of attention or movement by the commander/gunner.

In either case, I suspect the end effect interms of game play is that tanks with 1 or 2 man turrets will most likely just stay buttoned nearly all of the time. If using either of these 1/2 man turret rules, I think there should be a 1 point cost decrease for tanks/AFV to which they apply.

Chris

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