Big WaT

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magicfan
Posts: 17
Joined: Tue Jan 29, 2019 5:41 pm

Re: Big WaT

Post by magicfan »

My suggestion fot this topic and staying with the Keep It Simple idea, is that the Commanding tank can use '6' wild dice (if any) for a 'MOVE ALL TANKS IN SAME DIRECTION' action, each tank in the command getting a 'free' move towards an objective there and then if they wish to. As for lack of radios, a tank (including commanders own) can only use this extra move if it is unbuttoned and in sight of the commander.
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redmist1122
Posts: 740
Joined: Sat Mar 21, 2015 1:58 am
Location: Arizona, USA

Re: Big WaT

Post by redmist1122 »

No house rules, but...there a ywo part article in WSS magazine which incorporated infantry and A/T weapon in a WAT game. Concept was pretty cool. We played a few games, to include a couple of scenarios from WSS magazine and Lardmag 2018. I would look into those instead of re-inventing the wheel.
Greg P.
Tucson, AZ, USA
Somboed
Posts: 19
Joined: Sat Aug 10, 2019 4:34 am

Re: Big WaT

Post by Somboed »

In which issue(s) of WSS can I find this two-part article?
Roy Williamson
Posts: 4
Joined: Thu Jun 17, 2021 10:47 am

Re: Big WaT

Post by Roy Williamson »

WSS 99 and 101
both articles by Mark Backhouse.

[Definitely WSS 101, as I had to get the PDF from Karansaway, and have just checked. Inside that article, the author states the other issue is WSS 99 - I can't confirm this, at present, as all my gear is in storage]
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