Big WaT
Moderators: Vis Bellica, Laffe
Re: Big WaT
My suggestion fot this topic and staying with the Keep It Simple idea, is that the Commanding tank can use '6' wild dice (if any) for a 'MOVE ALL TANKS IN SAME DIRECTION' action, each tank in the command getting a 'free' move towards an objective there and then if they wish to. As for lack of radios, a tank (including commanders own) can only use this extra move if it is unbuttoned and in sight of the commander.
- redmist1122
- Posts: 740
- Joined: Sat Mar 21, 2015 1:58 am
- Location: Arizona, USA
Re: Big WaT
No house rules, but...there a ywo part article in WSS magazine which incorporated infantry and A/T weapon in a WAT game. Concept was pretty cool. We played a few games, to include a couple of scenarios from WSS magazine and Lardmag 2018. I would look into those instead of re-inventing the wheel.
Greg P.
Tucson, AZ, USA
Tucson, AZ, USA
Re: Big WaT
In which issue(s) of WSS can I find this two-part article?
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- Posts: 4
- Joined: Thu Jun 17, 2021 10:47 am
Re: Big WaT
WSS 99 and 101
both articles by Mark Backhouse.
[Definitely WSS 101, as I had to get the PDF from Karansaway, and have just checked. Inside that article, the author states the other issue is WSS 99 - I can't confirm this, at present, as all my gear is in storage]
both articles by Mark Backhouse.
[Definitely WSS 101, as I had to get the PDF from Karansaway, and have just checked. Inside that article, the author states the other issue is WSS 99 - I can't confirm this, at present, as all my gear is in storage]