Hi all,

I have updated the points system for WaT and my own AI tanker, as it has been pointed out I kept the 1 pt cost for 'fast' -and similar attributes for cheap tanks like the PzKw 38(t) and charged the same for the Panther, and other larger tanks! (this was as in the original point system in the WaT rules)

I have now added a graduated increase/decrease cost for attributes , and the modified points systems are available at this link http://herkybird.tynesidewargames.co.uk/misc.html

I hope you like the changes and it helps the balance of the game!

## Updated points system for What a Tanker and AI tanker

**Moderators:** Vis Bellica, Laffe

### Re: Updated points system for What a Tanker and AI tanker

Would be helpful if you annotated either the title or added a page header/footer reference with the version no. Use your system and find it works well.

### Re: Updated points system for What a Tanker and AI tanker

Hi there, thanks for that. I have added a version and date to both charts and put them through to our website guy to upload. I will let you know when this is done!

### Re: Updated points system for What a Tanker and AI tanker

Thank you for making these lists available, but I have noticed that Japan's Type 2 Ka-Mi is now only 1point cost, is this an error? should it be 2 points? The next tank up (Type 89 I-Go) is 3pts' but only 1 strike better. Also, say a single M3 Stuart, could be matched against 9! Ka-Mi's where as at 2pts' each it would be a more reasonable 4 (and a half) This is only a minor point so keep up the good work.

### Re: Updated points system for What a Tanker and AI tanker

Hi there,

Thanks for the encouragement! I am aware of the difficulties with the tiny Japanese tanks, I used the same point algorithm on all the tanks and this inevitably left tanks at the lower end of the points scale with tiny points values. In playtest I found tanks with a 3 strike are very difficult to get a kill with, 4 is better, but not by much. The points are messed by the Slow and Slow turret these vehicles have as attributes, which are only significant if their opponent is close, fast, and/or manoeuvers quickly round the slow turreted vehicle.

No easy answer top this I am afraid. I guess limiting the number of teeny weeny tanks in a game might be an effective solution??!

Thanks for the encouragement! I am aware of the difficulties with the tiny Japanese tanks, I used the same point algorithm on all the tanks and this inevitably left tanks at the lower end of the points scale with tiny points values. In playtest I found tanks with a 3 strike are very difficult to get a kill with, 4 is better, but not by much. The points are messed by the Slow and Slow turret these vehicles have as attributes, which are only significant if their opponent is close, fast, and/or manoeuvers quickly round the slow turreted vehicle.

No easy answer top this I am afraid. I guess limiting the number of teeny weeny tanks in a game might be an effective solution??!

### Re: Updated points system for What a Tanker and AI tanker

limiting the number of "cheap" tanks sounds a good idea and in the case of the Type 2 Ka-Mi swimming tank, historically accurate as I think there were never more than 4 ever deployed in a single battle (some one please correct me if I am wrong about this)

### Re: Updated points system for What a Tanker and AI tanker

Herkybird, could you share your algorithm for improved point values? I'm working on a couple of additional lists with some new AFVs and I'd like to use the updated points system for them.

Apologies for the threadomancy.

Apologies for the threadomancy.

### Re: Updated points system for What a Tanker and AI tanker

I had asked the same question a while back. At one point, he used the method below. But it looks like he updated how he rated the different attributes of the specialist tanks and I don't know exactly what he does now. I also suggest you check out the facebook WaT page- it has much more activity than the forum. https://www.facebook.com/groups/934280466751499

Herkybird says:

APV=ARMOR modified by the formulas below

SPV=STRIKE modified by the formulas below

2: (x0.5 rounded down) = 1

3: (x0.5 rounded up) = 2

4: (x1) = 4

5: (x1.5 rounded down = 7

6: (x1.5 rounded up = 8

7: (x2) = 14

8: (x2.5 rounded down) = 20

9: (x2.5 rounded up) = 23

10: (x3) = 30

11: (x3.5 rounded down)= 38

12: (x3.5 rounded up) = 42

Base Point Value (BPV)= APV + SPV

Then add:

Slow -1

Fast +1

Heavy Armour +2

Low Profile +1

Small +1

Iron Fist +2

Slow Turret -1

Rapid Fire +1

Herkybird says:

APV=ARMOR modified by the formulas below

SPV=STRIKE modified by the formulas below

2: (x0.5 rounded down) = 1

3: (x0.5 rounded up) = 2

4: (x1) = 4

5: (x1.5 rounded down = 7

6: (x1.5 rounded up = 8

7: (x2) = 14

8: (x2.5 rounded down) = 20

9: (x2.5 rounded up) = 23

10: (x3) = 30

11: (x3.5 rounded down)= 38

12: (x3.5 rounded up) = 42

Base Point Value (BPV)= APV + SPV

Then add:

Slow -1

Fast +1

Heavy Armour +2

Low Profile +1

Small +1

Iron Fist +2

Slow Turret -1

Rapid Fire +1

### Re: Updated points system for What a Tanker and AI tanker

Thanks! I follow the FB group, but couldn't find any info on the points formula (though I have found it today ).

### Re: Updated points system for What a Tanker and AI tanker

Hi, sorry, been out of the loop recently!

I did add another layer of variation to the points system after it was pointed out to me that the attributes (Heavy Armour, Fast etc) costs stayed the same, so I constructed a multiplier to make them more expensive for bigger tanks.

My calculation on a piece of rather battered piece of paper seems to read:

For each attribute, use the costs in the rule book as a base,

EG: Slow: -1, Heavy Armour +2 etc

Then modify these as follows;

Tank cost:

1-10: as per rule book.

11-20: Twice the cost.

21-30: Three times the cost.

31-40: Four times the cost.

41-50: Five times the cost.

51-60: Six times the cost.

61-70: Seven times the cost.

71-80: Eight times the cost.

81-90: Nine times the cost.

91-100: Ten times the cost.

101-110: Eleven times the cost.

111-120: Twelve times the cost.

121-130: Thirteen times the cost.

Etc

I hope this clarifies what I did?

I did add another layer of variation to the points system after it was pointed out to me that the attributes (Heavy Armour, Fast etc) costs stayed the same, so I constructed a multiplier to make them more expensive for bigger tanks.

My calculation on a piece of rather battered piece of paper seems to read:

For each attribute, use the costs in the rule book as a base,

EG: Slow: -1, Heavy Armour +2 etc

Then modify these as follows;

Tank cost:

1-10: as per rule book.

11-20: Twice the cost.

21-30: Three times the cost.

31-40: Four times the cost.

41-50: Five times the cost.

51-60: Six times the cost.

61-70: Seven times the cost.

71-80: Eight times the cost.

81-90: Nine times the cost.

91-100: Ten times the cost.

101-110: Eleven times the cost.

111-120: Twelve times the cost.

121-130: Thirteen times the cost.

Etc

I hope this clarifies what I did?