Pickett's Charge Game Four

Moderators: Vis Bellica, Laffe

Pickett's Charge Game Four

Postby Fat Wally » Sun Nov 27, 2016 6:02 pm

Hi y'all.

Played my fourth game of Pickett's Charge yesterday with my eight year old son, Jack. He's quite used to playing Impetus and Baroque but has never played ACW before. Took to the system like a duck to water after a couple of turns. We had a fine game and quality Father/Son time.

Both sides had three commands; two infantry brigades and an artillery brigade. The Rebels had on average smaller units with smoothbore muskets but fully half of their regiments were rated as Veterans. The Federals had on average slightly larger regiments, and armed with Rifled Muskets, but half were rated Green with the rest Regular. I used the points system, out of interest to see how that worked, with both sides coming out at 590 pts. A small game but enough for a few hours fun on a Saturday afternoon.

Image

Mostly open fields with a fair few fences to cross, and a couple of areas of broken terrain. This is all to illustrate to Jack just how powerful rifled muskets and artillery in this period can be. The easiest way to explain a new period to him is to show him, rather than tell him.

Image

Image

Union deploy up to the fence line, Confederates may deploy up to their fence line. Confederates have twelve ‘Fog Of War’ cards, Union eleven. Jack struggled with getting his head round Phantom FoW cards so each Blind was an actual unit. Four of mine were Phantoms. After one game Jack now realises the concept.


Image

Small unit of Berdan's Sharpshooters are spotted in the wood as Jack uses 'Scouts' Staff Officer attachment to spot on a 5-6

Image

Jack isn't known for hanging about. He used 'Double Movement' Staff Officer attachment to try to cover the open ground as soon as possible. The Rebels advance and a couple of FoW cards move to within 30cm (auto spot) and are placed on the table. Union regiment occupying the farm chooses to fire too early and lose their Fire Discipline after rolling poorly.

Image

Reb artillery spotted adjacent to the wooded area. Two four-gun batteries, one of 6pdr Smoothbores and the other of mixed guns. I use the Caissons to indicate plenty of ammunition and remove it to indicate when it runs low.

Image

Image

Union artillery. A battery of 12lb 'Napoleons' line the road in the centre.

Image

More guns. A battery of 10pdr Parrot Rifled Artillery are revealed. For the next few turns I use the 'Artillery Assault' attachment costing two Staff Officer attachments to blast the Rebel centre causing fearful casualties.

Image

Texans begin to advance again after displaying hesitancy.

Image

As they move into effective range for rifled muskets, the Federals prepare to fire.

Image

The Rebs roll amazingly well for Fire Combat with a double six, causing an Serendipity Test on the Union defenders of the farm. Their Colonel falls. They retire 30cm.

Image

Image

Union reserves plug the gap as the Rebs hesitate again

Image

Image

Poor shooting from the Rebs sees all fire discipline lost

Image

Image

Federals roll their first double six in Fire Combat resulting in a Serendipity test. The enemy Colonel is killed and his regiment retire 30cm.

Image

Jack's Veteran Texans press on.

Image

The farm is occupied but both sides lose all fire discipline in a fury of ineffective musketry.


Image

After an excellent blast of canister fire from the Reb guns, the US Sharpshooters retire Whipped to the depths of the woods.

Image

The Texans hesitate again.

Image

Image

Image

Image

I decide to launch a Union assault across the face of the Reb batteries with a regiment from the woods as Jack's enthusiasm dips with the realisation of how powerful firearms can be in this period, especially when a double six is rolled. However my 22nd NY take predictably heavy casualties.

Image

Image

22nd NY lose fire discipline as 24th NY cross the fence line in good order, passing their formation test.

Image

Jack uses 'Rally' Staff Officer attachment to try to restore some order and restore strength to his Texans

Image

The 30th are Whipped but the US Sharpshooters have rallied and are supporting their flank

Image

"We are coming Father Abraham, three hundred thousand more. From Mississippi's winding stream and from New England's shore" plays the band.

Image

"Here they come agin boys!"

Image


Image

Image

7th Wisconsin pour it on. Unfortunately, their fire discipline was lost last turn and they chose to keep pouring it on. A roll of snake eyes by me gives them a fatigue casualty and they're now 'Low on Ammo'.

Image

Image

Climax of the battle. Jack uses 'Double Movement' Staff officer attachment to close the ground almost up to the muzzles of the Union guns. Brave, but a waste of men.

Image

Virtually the entire Rebel force is able to throw spit balls at the boys in blue. However, their casualties are horrendous.


Image

Image


Image

Image
22nd NY restore to Unformed.

Image

Jack's Rebs assault and he throws yet another double six. 24th NY are shattered when their Serendipity Test reveals their Colonel is caught out and the unit retires 30cm, off table.

Image

Combat is furious along the line as the crescendo of musketry and artillery fire fills the air with noise and smoke. Two Rebel units reach their Dispersal Point and are removed, causing their respective Brigades to become Faltering. A further failed Elephant Test by another Reb regiment results in Jack calling it.


Image

Jack's Rebs do manage to 'Take the Ground' of the exiting 24th NY however.

Image

Sharpshooter emerge from the wood to flank the Reb artillery. They account for the Mixed Battery and begin to work magic on the 6pdr Smoothbore Battery

A great afternoon's gaming. Twelve turns in three and a half hours. I'm being pestered for another game today.

Most figures Peter Pig 15mm, painted and owned by yours truly.

[Posted to GdB forum too]

Cheers,

Kev
Fat Wally
 
Posts: 22
Joined: Wed Sep 04, 2013 8:03 am

Re: Pickett's Charge Game Four

Postby sjwalker51 » Sun Nov 27, 2016 9:14 pm

Great looking game and collection, Kev - I can resist anything except temptation...
User avatar
sjwalker51
 
Posts: 530
Joined: Thu Sep 05, 2013 3:01 pm
Location: Sheffield, South Yorkshire

Re: Pickett's Charge Game Four

Postby Fat Wally » Sun Nov 27, 2016 9:44 pm

Cheers mate.

FAN-TAS-TIC game. One of, if not THE, best of the year. By gum the lad's dander was up. He came at me like a steam train and only his ability to throw a 1 or 2, and become a Hesitant brigade, saved my ass. His Staff Officer attachment was inspiring for a kid and only the fact that he rolled and became Hesitant meant he couldn't utilise his Artillery Assault and Double Movement. Man, if he had it could have been very different.

His casualties were horrendous with three regiments all in excess of 12 strength points lost, two being dispersed.

"Next time Dad, next time"

:-)
Fat Wally
 
Posts: 22
Joined: Wed Sep 04, 2013 8:03 am

Re: Pickett's Charge Game Four

Postby Fat Wally » Sun Nov 27, 2016 9:45 pm

Bloody fantastic set of rules. Flows beautifully.
Fat Wally
 
Posts: 22
Joined: Wed Sep 04, 2013 8:03 am

Re: Pickett's Charge Game Four

Postby Munin » Tue Nov 29, 2016 2:59 am

Wow, great write-up, very nice minis and terrain!
Munin
 
Posts: 310
Joined: Tue Apr 19, 2016 7:49 pm

Re: Pickett's Charge Game Four

Postby nicholascaldwell » Tue Nov 29, 2016 8:01 pm

Those are 15mm?!?!? Bloody 'ell, they're gorgeous. I play in all scales but I would have sworn those were 28s. I've never been very interested in ACW but seeing this...well done, sir, and well done getting your son into playing!
nicholascaldwell
 
Posts: 19
Joined: Fri Jan 29, 2016 3:57 pm
Location: Columbia, South Carolina

Re: Pickett's Charge Game Four

Postby Chaingun » Wed Jan 11, 2017 6:11 pm

Thanks for posting a great AAR. The photos to go along with it were nice and it's good to read your son enjoying our hobby. :D

Between my wife, my son and I have a 28mm collection of ACW miniatures and are looking at getting new rules to play the period. What's your thoughts on these rules? Do they reflect the period? :?:

Cheers

Lee
Feel free to pop over to our blog

https://battlebunkerblog.com
Chaingun
 
Posts: 1
Joined: Sat Jan 03, 2015 9:17 am


Return to Pickett's Charge

Who is online

Users browsing this forum: No registered users and 1 guest

User Menu

Login Form

Who is online

In total there is 1 user online :: 0 registered, 0 hidden and 1 guest (based on users active over the past 5 minutes)
Most users ever online was 114 on Sun Sep 08, 2013 5:33 pm

Users browsing this forum: No registered users and 1 guest
Copyright © 2009 Afterburner - Free GPL Template. All Rights Reserved.